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Tom Weiland | Dynamic Ship Speeds and Adjustable Sails | Unity Multiplayer Game Devlog #21 @tomweiland | Uploaded 4 years ago | Updated 2 hours ago
In this Unity multiplayer game devlog, I get to work on making sails adjustable and I make ship speeds dynamic.

Next devlog: youtu.be/u5lwwDuVj20
Pirate game playlist: youtube.com/playlist?list=PLXkn83W0QkfmQI9lUzi--TxJaOFYIN7Q4

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This devlog contains less progress than usual, mainly because I took a break from development during the first week. Staying motivated and productive can be hard, and procrastination is often a real problem for me. In this video, I share some of my thoughts on staying focused and not giving up.

Progress-wise, I made sails adjustable, and then I made the ship's speed depend on the wind direction, sail length, and sail angle. Currently, sailing directly into the wind is impossible, much like it is in real life, but I'm not sure if I'll keep it that way. It's pretty inconvenient, and this is a game, meaning it's supposed to be fun, but we'll see.

#Devlog #GameDev #IndieDev #Multiplayer #Unity3D

"Interplanetary Forest" by Meydän is licensed under a Creative Commons Attribution license (creativecommons.org/licenses/by/4.0)
Artist: soundcloud.com/meydansound
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Dynamic Ship Speeds and Adjustable Sails | Unity Multiplayer Game Devlog #21 @tomweiland

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