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Tom Weiland | I Made a New Pirate Ship for My Game | Multiplayer Devlog #45 @tomweiland | Uploaded 3 years ago | Updated 3 hours ago
In this devlog I made a new pirate ship for the game and reworked the wave simulation!

Next devlog: youtu.be/KuQsX7DP2JE
Pirate game playlist: youtube.com/playlist?list=PLXkn83W0QkfmQI9lUzi--TxJaOFYIN7Q4

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#Devlog #GameDev #PirateGame #IndieDev #IndieGame #Multiplayer #GameDevelopment #Unity #Unity3D #MadeWithUnity

In this devlog we finally replaced the ship model in my multiplayer pirate game. The old one was a little small and looked very similar to the sloop in Sea of Thieves, so I wanted to give it an upgrade and hopefully start differentiating this game a bit.

I also finally fixed the boat's buoyancy system, so it's no longer as bouncy, and while I was at it, I gave the wave simulation an overhaul to make the water look less repetitive and more natural.

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The music used in this video is sourced from the YouTube Audio Library and StreamBeats.
I Made a New Pirate Ship for My Game | Multiplayer Devlog #45Rocks, Swimming, and Scrapping Client Prediction? | Unity Multiplayer Game Devlog #35UDP Connections and Smoothing Player Movement | Unity Multiplayer Game Devlog #17Building a Launcher From Scratch to Auto-Update the Game | Unity Multiplayer Game Devlog #28Spawning Players and Adding Basic Player Movement | C# Networking Tutorial - Part 4Writing a New Custom Procedural Skybox Shader and Fixing Bugs | Unity Multiplayer Game Devlog #26How I Fixed the Ocean in My Pirate GameHow to Set Up Dynamic Water Physics and Boat Movement in Unity | Ship Buoyancy TutorialWhy Making Multiplayer Games SUCKSGrappling Hook Model, UI Improvements, & Bug Fixes | Indie Game Devlog #38Setting Up a Master Server and Fixing My Screenshot Code | Unity Multiplayer Game Devlog #27Smoothing Movement with Interpolation | How to Make a Multiplayer Game - Part 3

I Made a New Pirate Ship for My Game | Multiplayer Devlog #45 @tomweiland

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