I tried learning OpenGL in 7 days - using Rust @Tantandev
I tried learning OpenGL in 7 days - using Rust  @Tantandev
Uploaded April 2021 | Updated September 2026, 3 weeks ago
Graphics programming is so cool!
I managed to make a water shader, load 3d models, create a beautiful transition shader in just 7 days using OpenGL and the Rust programming language.

I used this OpenGL wrapper called glium:
github.com/glium/glium

I also utilized a game framework called macroquad:
github.com/not-fl3/macroquad

Water & Transition shader is open source on by github page! (wip)
github.com/TanTanDev/macroquad_tantan_toolbox

The pixel art I used in the video for water shader:
ansimuz.itch.io/magic-cliffs-environment

♫ Music credits ♫
Noah James: youtu.be/ySXONOsLyYY​
I use a lot of his music, check him out!

Want to support me?
Patreon: patreon.com/Tantandev
Monero: 43Ktj1Bd4Nkaj4fdx6nPvBZkJewcPjxPB9nafnepM7SdGtcU6rhpxyLiV9w3k92rE1UqHTr4BNqe2ScsK1eEENvZDC3W1ur
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I tried learning OpenGL in 7 days - using Rust

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