Uploaded March 2026 | Updated September 2026, 2 weeks ago
🍪 Become a member of CG Cookie, Go ahead, take a bite → b3d.cgcookie.com/b3d-yt
Blender 5.1 includes awesome new features, with most of the focus being on quality-of-life enhancements, stability, and polish. Let's dig into what all is new, so you know what to expect when you make the jump.
00:00 - Intro
00:20 - Modeling
01:47 - Sculpting & Painting
02:46 - Rigging & Animation
03:34 - Grease Pencil
04:14 - Geometry Nodes
05:37 - Rendering
07:20 - Video Editing
08:30 - Compositing
09:46 - User Interface
12:03 - Assets & Pipeline
Blender 5.1 is less about flashy features and more about fixing friction. The result is a noticeably smoother experience across modeling, rendering, animation, and compositing.
#blender #b3d #3dmodeling #vfx #animation #cgcookie
🍪 Become a member of CG Cookie, Go ahead, take a bite → b3d.cgcookie.com/b3d-yt
Blender 5.1 includes awesome new features, with most of the focus being on quality-of-life enhancements, stability, and polish. Let's dig into what all is new, so you know what to expect when you make the jump.
00:00 - Intro
00:20 - Modeling
01:47 - Sculpting & Painting
02:46 - Rigging & Animation
03:34 - Grease Pencil
04:14 - Geometry Nodes
05:37 - Rendering
07:20 - Video Editing
08:30 - Compositing
09:46 - User Interface
12:03 - Assets & Pipeline
Blender 5.1 is less about flashy features and more about fixing friction. The result is a noticeably smoother experience across modeling, rendering, animation, and compositing.
#blender #b3d #3dmodeling #vfx #animation #cgcookie









![Blender LIVE: I Build ANYTHING You Request (Fire, Pliers, Geometry Nodes 🔥)
🍪 Become a member of CG Cookie, Go ahead, take a bite → b3d.cgcookie.com/b3d-yt
Jump into a full Blender livestream where I take real-time viewer requests and build whatever comes up, no prep, no script. From stylized fire shaders in Eevee to modeling needle nose pliers and experimenting with geometry nodes for effects like rain droplets, this session covers a wide range of practical workflows.
If youre learning Blender, this is a raw look at how to think through problems, not just follow steps. Start learning Blender with CG Cookie, join the site here[$]: https://b3d.cgcookie.com/b3d-yt
What you’ll learn:
How to create a stylized fire shader (Eevee + Cycles approaches)
Real-time product modeling workflow (pliers example)
Geometry nodes basics (point distribution, proximity effects)
Fake metaballs and smooth merging tricks
Material tips: bump vs normal maps, procedural textures
Practical problem-solving mindset inside Blender
This is less about perfection and more about how to approach unknown problems in Blender.
⏱️ Chapters
00:00 Livestream kickoff + intro
02:10 Stylized fire shader in Eevee
12:45 Volume-based fire (Cycles approach)
20:30 Product visualization discussion
28:10 Modeling needle nose pliers (start)
52:40 Boolean + shaping techniques
1:10:25 Geometry nodes: rain droplets concept
1:25:00 Proximity effects + animation ideas
1:40:15 Fake metaballs in geometry nodes
1:52:30 Bump maps vs normal maps
2:05:00 Procedural materials (rock, plaster, styrofoam)
2:20:10 Modeling shovel grooves (topology approach)
2:35:00 Final Q&A + career advice
Blender is at its best when you stop waiting for the perfect setup and start testing ideas. This stream is exactly that: practical problem-solving, iteration, and a lot of useful side paths along the way.
#blender #b3d #geometrynodes #3dmodeling #cgcookie Blender LIVE: I Build ANYTHING You Request (Fire, Pliers, Geometry Nodes 🔥)](https://i.ytimg.com/vi/PL_uQS36ejw/mqdefault.jpg)
