Pivots, Snapping, and Proportional Editing in Blender - BLENDER 4.5 BASICS (part 8) @cg_cookie
Pivots, Snapping, and Proportional Editing in Blender - BLENDER 4.5 BASICS (part 8)  @cg_cookie
Uploaded August 2025 | Updated September 2026, 2 weeks ago
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In Blender's Object Mode, all transforms are based on the object's origin, at least by default. You can control where the object is transformed from by changing the pivot point. The hotkey for changing the pivot point is the period key.

To transform an object more precisely, use snapping, either by enabling it in the 3D View header or by holding Ctrl while transforming. A separate type of snapping, called Snap Base, can also be used while transforming. The latter method is better for when you want to snap a component of one object to a component of another object.

Proportional editing (also called soft selection in other software) can be used to transform everything around the selection with a falloff. The hotkey for toggling proportional editing is O.

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Pivots, Snapping, and Proportional Editing in Blender - BLENDER 4.5 BASICS (part 8)

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