Uploaded July 2026 | Updated September 2026, 2 weeks ago
One day I'll actually make true on my threats to stop playing games because they do something to annoy me.
One day I'll actually make true on my threats to stop playing games because they do something to annoy me.
![Doom: The Dark Ages [13] Flying Around at the Speed of Sound
I feel like at least it was short is becoming my mantra with this game. Doom: The Dark Ages [13] Flying Around at the Speed of Sound](https://i.ytimg.com/vi/UCu2FBgCG2w/mqdefault.jpg)
![Dino Crisis 2 [6] Pocket Tank
This tank is like half the size of Dylan. Glad we got to learn his tragic backstory. Dino Crisis 2 [6] Pocket Tank](https://i.ytimg.com/vi/UPMWEXAzVvI/mqdefault.jpg)
![Delta Particles [6] Xenbound
I dont think I knew that you could kill the stabby foliage before. The alien grunt/vortigaunt/controller enemy combo it keeps throwing at me is getting kind of old. I was hoping Xen would change it up, but it seems not. Also I dont have my long jump! Delta Particles [6] Xenbound](https://i.ytimg.com/vi/UjfqV82yHm4/mqdefault.jpg)
![For Evelyn [2] Taking Vision for Granted
That seems like it was maybe a bit hasty, Yohanna. For Evelyn [2] Taking Vision for Granted](https://i.ytimg.com/vi/VemfS0BWTYg/mqdefault.jpg)
![DISCOPUP [3F] Pupped Up
Visually interesting, with some fun puzzles and dialogue, but Im not sure I got it. DISCOPUP [3F] Pupped Up](https://i.ytimg.com/vi/VmKhAlkJdx0/mqdefault.jpg)
![Baby Steps [7F] Stepping Up
What an excellent game. The movement was unique and satisfying—giving a good amount of expression without making it tedious to control. The cutscenes were often funny, and the plot got heavier—in a good way—than I expected. Baby Steps [7F] Stepping Up](https://i.ytimg.com/vi/VrIG9va6LVA/mqdefault.jpg)
![DISCOPUP [2] Seal Eat Dog World
Im afraid I wasnt making many friends with that mask. DISCOPUP [2] Seal Eat Dog World](https://i.ytimg.com/vi/WANWrEP2jJI/mqdefault.jpg)
![Quake Brutalist Jam III [30] Endless Onslaught
And thats the resurfaced ones done. Quake Brutalist Jam III [30] Endless Onslaught](https://i.ytimg.com/vi/WGHP5o0aug8/mqdefault.jpg)
![Baby Steps [4] Get Knocked Down
I wish I hadnt given up on box hell, but I think I would have had to circle back around, and Im not about that. Very tempting to jump off after that Mike cutscene though. Maybe if I hadnt plummeted down that route like 4 times before. Baby Steps [4] Get Knocked Down](https://i.ytimg.com/vi/WHzzvS33eaE/mqdefault.jpg)
![Quake Brutalist Jam III [12] Taken to School
Whenever I play a Quake or Doom map, theres always the question of how much do I cheese this. When I jumped back out of range in the first map, or plinking away at enemies in the second. Its a balance of my read of the authors intent vs. trying to get one over on the map author. Ill sometimes do a less optimal play of the game if I know its what the designer wants. Unless its a vore in which case Ill snipe it from a distance.
Theres something kind of refreshing about the second map in this. Thats not to say that maps of the first type of bad, theyre, by any real metric, great, and I do enjoy it, but theres also something nice about hey I think its cool to blow up enemies so heres four shamblers in a fight where you just cant lose too. Quake Brutalist Jam III [12] Taken to School](https://i.ytimg.com/vi/WX-_O1qiAyQ/mqdefault.jpg)
![Dino Crisis [4] Better Down Than Up
The default pistol rounds are just so puny. Also, I thought the red boxes were connected but they didnt seem to be, so thats going to be fun. Dino Crisis [4] Better Down Than Up](https://i.ytimg.com/vi/Wk4zvkevG9Q/mqdefault.jpg)