Uploaded May 2026 | Updated September 2026, 2 weeks ago
Whenever I play a Quake or Doom map, there's always the question of how much do I cheese this. When I jumped back out of range in the first map, or plinking away at enemies in the second. It's a balance of my read of the author's intent vs. trying to get one over on the map author. I'll sometimes do a less optimal play of the game if I know it's what the designer wants. Unless it's a vore in which case I'll snipe it from a distance.
There's something kind of refreshing about the second map in this. That's not to say that maps of the first type of bad, they're, by any real metric, great, and I do enjoy it, but there's also something nice about "hey I think it's cool to blow up enemies so here's four shamblers in a fight where you just can't lose" too.
Whenever I play a Quake or Doom map, there's always the question of how much do I cheese this. When I jumped back out of range in the first map, or plinking away at enemies in the second. It's a balance of my read of the author's intent vs. trying to get one over on the map author. I'll sometimes do a less optimal play of the game if I know it's what the designer wants. Unless it's a vore in which case I'll snipe it from a distance.
There's something kind of refreshing about the second map in this. That's not to say that maps of the first type of bad, they're, by any real metric, great, and I do enjoy it, but there's also something nice about "hey I think it's cool to blow up enemies so here's four shamblers in a fight where you just can't lose" too.
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