Uploaded September 2026 | Updated September 2026, 2 weeks ago
Welcome back to Sandustry!
Episode 28 is all about making absolutely sure we haven't left a single piece of sand behind.
I've been trying to hunt down all of those annoying little hidden pockets of Dune Sand buried throughout the map, but manually flying through every section was taking forever.
So naturally…
I wrote a command for it.
Introducing Dune Melt.
The command converts the remaining Dune into regular sand, allowing us to expose the hidden resources and actually track down every last piece instead of spending hours searching manually.
Combined with Ghost Walk and the scanner, we can finally start pushing towards what I've wanted for a while:
100% completion.
Not just most of the resources.
Every. Single. Thing.
And eventually we hit a pretty ridiculous milestone…
We've gathered EVERY piece of sand from the map.
Now all that's really left is letting the factory process the enormous amount of material we've already collected.
Of course, Sandustry isn't going to let us finish without creating another problem.
While checking the gold system, I discover that parts of the converter didn't work properly because other objects were occupying the same spaces meaning we've somehow ended up with literal holes throughout the gold mountain.
So there's still some fixing to do, but we're getting incredibly close.
The backlog is shrinking, every piece of sand has been collected, and the factory is now essentially working its way through everything we've thrown at it.
And at this point…
Episode 29 is probably going to be the final episode.
We're almost there.
Welcome back to Sandustry!
Episode 28 is all about making absolutely sure we haven't left a single piece of sand behind.
I've been trying to hunt down all of those annoying little hidden pockets of Dune Sand buried throughout the map, but manually flying through every section was taking forever.
So naturally…
I wrote a command for it.
Introducing Dune Melt.
The command converts the remaining Dune into regular sand, allowing us to expose the hidden resources and actually track down every last piece instead of spending hours searching manually.
Combined with Ghost Walk and the scanner, we can finally start pushing towards what I've wanted for a while:
100% completion.
Not just most of the resources.
Every. Single. Thing.
And eventually we hit a pretty ridiculous milestone…
We've gathered EVERY piece of sand from the map.
Now all that's really left is letting the factory process the enormous amount of material we've already collected.
Of course, Sandustry isn't going to let us finish without creating another problem.
While checking the gold system, I discover that parts of the converter didn't work properly because other objects were occupying the same spaces meaning we've somehow ended up with literal holes throughout the gold mountain.
So there's still some fixing to do, but we're getting incredibly close.
The backlog is shrinking, every piece of sand has been collected, and the factory is now essentially working its way through everything we've thrown at it.
And at this point…
Episode 29 is probably going to be the final episode.
We're almost there.










