Uploaded August 2026 | Updated September 2026, 2 weeks ago
Welcome back to Sandustry!
In Episode 18, I’ve been modding the game again… this time to solve one of the most annoying problems in the entire series:
Dune Sand.
I create a new Void Gun mod that turns Dune Sand into regular sand, which makes clearing the map a lot less painful and should speed up the whole excavation process massively.
But that’s only part of the episode.
I also start completely reworking the shaker setup, testing a new design to process sand more efficiently, sort out residue properly, and improve the gold flow through the factory. After all the issues with bottlenecks lately, this was badly needed.
And then, because Sandustry likes to keep me humble…
the entire simulation breaks.
So yes — this episode has mods, factory upgrades, cleaner sand processing, more gold movement, and a full-on system meltdown.
So in this one:
we fix Dune Sand
we build Shakers 2.0
and we somehow break the simulation
Welcome back to Sandustry!
Welcome back to Sandustry!
In Episode 18, I’ve been modding the game again… this time to solve one of the most annoying problems in the entire series:
Dune Sand.
I create a new Void Gun mod that turns Dune Sand into regular sand, which makes clearing the map a lot less painful and should speed up the whole excavation process massively.
But that’s only part of the episode.
I also start completely reworking the shaker setup, testing a new design to process sand more efficiently, sort out residue properly, and improve the gold flow through the factory. After all the issues with bottlenecks lately, this was badly needed.
And then, because Sandustry likes to keep me humble…
the entire simulation breaks.
So yes — this episode has mods, factory upgrades, cleaner sand processing, more gold movement, and a full-on system meltdown.
So in this one:
we fix Dune Sand
we build Shakers 2.0
and we somehow break the simulation
Welcome back to Sandustry!










