HTC Vive - FullBody setup - Part 10 Adding hand animations using Blend per bone @jonasmlgaard8884
HTC Vive - FullBody setup - Part 10 Adding hand animations using Blend per bone  @jonasmlgaard8884
Uploaded December 2016 | Updated September 2026, 3 hours ago
In this video i show how we will connect up the Trigger axis values to the animation of the hands by using Blend per Bone on each of the hands. I also do a test on the Grab behavior we did in the last video.
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Jonas Mølgaard |

HTC Vive - FullBody setup - Part 10 Adding hand animations using Blend per bone

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