HTC Vive - FullBody setup - Part 9 Recreating Grab and Release Actor @jonasmlgaard8884
HTC Vive - FullBody setup - Part 9 Recreating Grab and Release Actor  @jonasmlgaard8884
Uploaded December 2016 | Updated September 2026, 10 hours ago
In this video i show how i will change the behavior of the Grab and Release Actor to make use of the Trigger Axis event instead of the Trigger only. This will allow us to control the animation of the fingers to how much we pull the triggers.
HTC Vive - FullBody setup - Part 9 Recreating Grab and Release ActorUE4.15.1 - WIP3 - Supersampling, FOV limiter, Save of settingsPart11 - Adding leaves and making a twig in 3dsmax + MegaScansUE4.16 SynthFunPart9 - Adding simple Collision DetectionUE4.14.3-ViveVRCollision-Part5 Collision realignmentVR Performance and profilingUE4.14.3-Vive/VRCollision-Part13 Walking on slopesUE4.14.3-Vive/VRCollision-Part12 Stairs max stepheightPart5 - Starting over with a different algorithmHTC Vive WIP3 - Flying and Gravity toggleUE4.15.1 - VRGrab - Part1 Initial setup and preparations
Jonas Mølgaard |

HTC Vive - FullBody setup - Part 9 Recreating Grab and Release Actor

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