UBIK - Part 26 - Some bugfixes and some settingadjustments (UE4.23) @jonasmlgaard8884
UBIK - Part 26 - Some bugfixes and some settingadjustments (UE4.23)  @jonasmlgaard8884
Uploaded March 2020 | Updated September 2026, 11 hours ago
In this followup video i address some bugfixes i made.
- UpperArm roll when having hands above head (notice i forgot to show that i negated the roll value for the right arm).
- UpperArm and Lowerarm angle correction by using excact skeletal mesh bone location. Plus consequential changes to clavicles.
- SetShoulder adjustments.
- RotateUpperArm adjustments.

Link to the bitbucket repository: bitbucket.org/jonas_molgaard/ubik/src/master

Also remember, if you learned something from these videos and want more, feel free to donate. Every bit will count and show me that you value the work i do.
paypal.com/donate/?token=KdU1_C1TsHsKJdPL1odcYUX__KPtAH6_FEICyG2S2KKTwFBVt9NVSLCJjgM1yRrXJhFvHW&country.x=DK&locale.x=DK
UBIK - Part 26 - Some bugfixes and some settingadjustments (UE4.23)UBIK - Part 23 - Upper-  and LowerArms (UE4.23)Python/Motionbuilder Part 2 - Starting to access components and keysHTC Vive - FullBody setup - Part 9 Recreating Grab and Release ActorUE4.15.1 - WIP3 - Supersampling, FOV limiter, Save of settingsPart11 - Adding leaves and making a twig in 3dsmax + MegaScansUE4.16 SynthFunPart9 - Adding simple Collision DetectionUE4.14.3-ViveVRCollision-Part5 Collision realignmentVR Performance and profilingUE4.14.3-Vive/VRCollision-Part13 Walking on slopesUE4.14.3-Vive/VRCollision-Part12 Stairs max stepheight
Jonas Mølgaard |

UBIK - Part 26 - Some bugfixes and some settingadjustments (UE4.23)

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER