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Viprin | "How We Win" (Demon) by DeeperSpace | Geometry Dash 2.2 @viprin | Uploaded 7 months ago | Updated 18 seconds ago
This is the second last level of DeeperSpace's series, and as expected it's a bit easier than "Space Invaders". However, some of the gimmicks make it quite tricky regardless, such as the acceleration slopes at 0:30 and the touch blocks, required for the orbs, at 0:54. In particular, the former is noticeably harder than the rest and a bit inconsistent as well, which could be frustrating for a lot of players. It was requested for 9 Stars, but I think it could be an Easy Demon to be honest.

Visually, it follows the "fanmade official" style, utilizing many default blocks and similar decoration style that RobTop uses at times. Some examples are the arrows and rotating circles around portals and orbs. Still, FreeedTheDolfin, who made this one, is not afraid to get a bit creative, such as the aforementioned gameplay gimmicks and the digital display at 0:46. Both feature some really cool visuals that synchronize well to the song. Alongside the block design and choice of colors, these fit perfectly into the level overall.

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*VIDEO INFORMATION*
Game (version): Geometry Dash (2.2)
Level: "How We Win" by FreeedTheDolfin
ID: 102343047
Music: "How We Win" by FWLR
newgrounds.com/audio/listen/999567

*LINKS*
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Thumbnail by Erdyuri: twitter.com/Erdyuri
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"How We Win" (Demon) by DeeperSpace | Geometry Dash 2.2 @viprin

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