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Viprin | "Cog" by Mega0of | Geometry Dash 2.2 @viprin | Uploaded 1 month ago | Updated 2 minutes ago
A bunch of people have been telling me to try this out, which must mean it's quite good since it just came out a day ago. It's also a Platformer, and it's been a while since I uploaded one of them, so this was fun to try out. Very soon after starting the level, you can tell the concept Mega0of went with here. You find yourself in a cog with several rotating layers, and you have to make your way out from the middle of it. The execution of this is handled really well, with each part being interesting in both gameplay and visuals. It's also very cool how you can see the other layers while you're in a specific one.

The level is also enjoyable to play. This is largely thanks to all the obstacles being synchronized to the beat, which has a specific rhythm throughout the entire level. As a result, you eventually get the hang of it and can read when to time your movement around the layers. I think this was a really great choice from Mega0of, as it makes the gameplay predictable but also fun to figure out. There are a couple parts here and there that feel a bit buggy, especially in the ball parts, but that's not the creator's fault and rather because it's difficult to make circular gameplay. Mega0of used a lot of slopes for this, which can act a bit weirdly as you turn around in certain game modes. With this in mind, I recommend a practice run first to get the hang of it. All in all, though, this level has a great idea that looks cool and plays well overall, so I think it deserves at least a Legendary rating. It will probably be 9 Moons or an Easy Demon.

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*VIDEO INFORMATION*
Game (version): Geometry Dash (2.2)
Level: "Cog" by Mega0of
ID: 109851469
Music: "Windglass" by Lchavasse
newgrounds.com/audio/listen/944397

*LINKS*
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Thumbnail by Erdyuri: twitter.com/Erdyuri
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"Cog" by Mega0of | Geometry Dash 2.2 @viprin

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