Uploaded January 2017 | Updated September 2026, 1 hour ago
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GIMS EVO openiv.com/go/GetGIMS
Import:
1 – Run OpenIV; Choose GTA V for Windows
2 – Navigate to model file you want to export
3 – In context menu, select "Export to openFormats" option
4 – Choose where you want to save exported file
5 – Now run 3DS Max, and open GIMS Evo for GTA V
6 – Click "Import" button, and select model file
7 – Done
Export:
1 - Make sure your materials and scene hierarchy is correct
2 – Open GIMS Evo for GTA V, and click "export" button
3 – Select folder where you want to save your files
4 – If your scene is correct, select objects which you want to export, and click "continue"
5 – When the export is completed, switch to OpenIV, and navigate to place where you want to import your model
6 – In context menu, choose "Import openFormats" option, and select files you want to import
7 – Click "Ok" to continue
8 – Done
🎵🎵🎵🎵
Music: "Meditation" from "YouTube Audio Library"
DONATE bit.ly/DonateOpenIV
DOWNLOAD openiv.com
SUBSCRIBE bit.ly/GooDNTSVideos
GIMS EVO openiv.com/go/GetGIMS
Import:
1 – Run OpenIV; Choose GTA V for Windows
2 – Navigate to model file you want to export
3 – In context menu, select "Export to openFormats" option
4 – Choose where you want to save exported file
5 – Now run 3DS Max, and open GIMS Evo for GTA V
6 – Click "Import" button, and select model file
7 – Done
Export:
1 - Make sure your materials and scene hierarchy is correct
2 – Open GIMS Evo for GTA V, and click "export" button
3 – Select folder where you want to save your files
4 – If your scene is correct, select objects which you want to export, and click "continue"
5 – When the export is completed, switch to OpenIV, and navigate to place where you want to import your model
6 – In context menu, choose "Import openFormats" option, and select files you want to import
7 – Click "Ok" to continue
8 – Done
🎵🎵🎵🎵
Music: "Meditation" from "YouTube Audio Library"
![How to export/import models from GTA IV/EfLC to 3Ds Max [OpenIV/openFormats/GIMS]
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This video show you how to import and export models (wdr, wdd) files from GTA IV/EfLC to 3Ds Max. The same steps you can use to import and export collisions (wbn, wbd).
All what you need:
OpenIV
3Ds Max + GIMS (download and discuss here http://www.gtaforums.com/index.php?showtopic=474215 )
Это видео показывает, как экспортировать и импортировать модели (wdr, wdd) из GTA IV/EfLC в 3Ds Max. Аналагичные шаги можно сделать и с файлами коллизий (wbn, wbd).
Всё что нужно:
OpenIV
3Ds Max + GIMS (скачать и обсудить тут http://gtamaps.net/forum/index.php?showtopic=13714 ) How to export/import models from GTA IV/EfLC to 3Ds Max [OpenIV/openFormats/GIMS]](https://i.ytimg.com/vi/_LdBTjJlU7E/mqdefault.jpg)
![The Music of Grand Theft Auto V [.black/OpenIV]
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Download audio files http://openiv.com/?p=927
We will continue to show you more information in future. The Music of Grand Theft Auto V [.black/OpenIV]](https://i.ytimg.com/vi/_eTNEOQUfys/mqdefault.jpg)
![[Resolved] OpenIV RIP
More information is available on GTAForums -
http://gtaforums.com/topic/889348-openiv/
http://openiv.com/?p=1324
http://gtaforums.com/topic/889348-take-two-vs-modding/?p=1069652992 [Resolved] OpenIV RIP](https://i.ytimg.com/vi/aikh5royIE4/mqdefault.jpg)

![How to replace textures with bigger size [OpenIV] GTAIV and EfLC
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This small tutorial shows how to simple replace textures with bigger size in OpenIV texture editor (WTD). How to replace textures with bigger size [OpenIV] GTAIV and EfLC](https://i.ytimg.com/vi/b9ZUqqA2Lrk/mqdefault.jpg)

![First look at Max Payne 3 files [OpenIV]
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Hello everyone, since Max Payne 3 was released in North America it also start selling in some store in Europe. So I think now it is a good time to make a first look at files from Xbox360 version of Max Payne 3.
But a small remainder before: OpenIV will able to open Max Payne 3 files begin from June release, but it will work only with PC version, we are not support any console modding here.
Now we can start. First look at Max Payne 3 files [OpenIV]](https://i.ytimg.com/vi/bV7AJo_EK0M/mqdefault.jpg)



