How to work with GTA V basic models (YDR) in 3DS Max [OpenIV|openFormats|GIMS_Evo] @Openiv
How to work with GTA V basic models (YDR) in 3DS Max [OpenIV|openFormats|GIMS_Evo]  @Openiv
Uploaded January 2017 | Updated September 2026, 1 hour ago
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GIMS EVO openiv.com/go/GetGIMS

Import:
1 – Run OpenIV; Choose GTA V for Windows
2 – Navigate to model file you want to export
3 – In context menu, select "Export to openFormats" option
4 – Choose where you want to save exported file
5 – Now run 3DS Max, and open GIMS Evo for GTA V
6 – Click "Import" button, and select model file
7 – Done


Export:
1 - Make sure your materials and scene hierarchy is correct
2 – Open GIMS Evo for GTA V, and click "export" button
3 – Select folder where you want to save your files
4 – If your scene is correct, select objects which you want to export, and click "continue"
5 – When the export is completed, switch to OpenIV, and navigate to place where you want to import your model
6 – In context menu, choose "Import openFormats" option, and select files you want to import
7 – Click "Ok" to continue
8 – Done

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Music: "Meditation" from "YouTube Audio Library"
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How to work with GTA V basic models (YDR) in 3DS Max [OpenIV|openFormats|GIMS_Evo]

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