How to use OCIO to Configure your Input and Output Colours for Virtual Broadcast in Unreal Engine @offworldlive
How to use OCIO to Configure your Input and Output Colours for Virtual Broadcast in Unreal Engine  @offworldlive
Uploaded August 2023 | Updated September 2026, 4 hours ago
You can download the OWL Compositing Toolkit free here: https://offworld.live/download-center

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Here we cover how to use the OCIO configs already in the OWL Virtual Production Shared Project to properly configure your colour spaces when sending media in and out of Unreal Engine

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Watch the full Advanced Compositing playlist here:
youtube.com/playlist?list=PLElT6SIg9JnA2RC1sFXQEj3F7UWw5pVq7

Watch the basics of using the OWL Virtual Production Shared Project here: youtube.com/playlist?list=PLElT6SIg9JnCUvlJCw2xOxvBZT7C4Vgcd

Download the OWLVP Shared Project here:
github.com/Off-World-Live-Collaborative/OWLVirtualProduction

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Get support or share ideas with our large creator community on Discord: discord.gg/VQXARA2

Key Features of the OWL Compositing Toolkit:
- A workflow inside Unreal Engine, which upgrades Unreal's Composure.
- Video planes which dynamically scale with tracked & moving cameras.
- Crystal-clear media inputs with no anti-aliasing.
- Upgraded CG Element with full Post-Process effects.
- Upgraded CG Matte with full Post-Process effects.
- Reflections, dynamic shadows, transparency, bloom, particles etc.
- Media I/O 'on-tick' for perfect layer synchronization.
- NDI Input/ Output Pass.
- Spout Input/ Output Pass.
- Screen Capture Input Pass.
- HUD/ UMG Input Pass.

For more information please watch the other videos in the playlist!
How to use OCIO to Configure your Input and Output Colours for Virtual Broadcast in Unreal EngineChecking out the Unreal engine 5.4 Preview | OWL VP LIVESTREAMSHow to color grade 360 degree Unreal Engine renders to add stylized and cinematic effectsProject Roundup: VIRTUAL PRODUCTION Q+A LIVESTREAMSHow to create AR in Unreal Engine with Composure | OWL VP LivestreamsHow to Switch between Cameras in Unreal Engine Composure | VIRTUAL PRODUCTION Q+A LIVESTREAMSNEED-TO-KNOW: Workflows for zero-latency/ compression live-streaming| LIVE-STREAMING Q&AMotion Capture from Web Browser/ Cloud-based MoCap in Unreal Engine | VTUBER GAME DEV OPEN Q&AHow to Export Sequenced Shots from Unreal Engine Composure to Movie Render QueueAvatar Customization Widget and Audio Submixes │ VTUBER GAME DEV OPEN Q&AHow to Maximise Performance when Realtime Compositing in Unreal EngineCompositing in Sequencer | OWL 360 Hangouts #10
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How to use OCIO to Configure your Input and Output Colours for Virtual Broadcast in Unreal Engine

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