Uploaded November 2025 | Updated September 2026, 2 weeks ago
Discover expert tips to master glass rendering in Autodesk Fusion with Phil Eichmiller, Senior QA Engineer and Fusion pro! If you’ve struggled with glitchy or patchy glass when rendering a model with multiple materials close or touching, this tutorial breaks down the common ray tracing challenges that cause these issues. Phil explains why coincident faces in glass and liquid bodies can confuse the rendering engine, creating visual artifacts.
Learn how to use the Boundary Fill tool to create closed volumes for accurate material placement and how to exploit work planes to define sealed "containers" within your design. See how naming bodies and offsetting faces by tiny fractions of a millimeter can solve the problem by creating a slight gap between glass and liquid, avoiding coincident faces that trip up the renderer.
Phil also walks you through pressing pull commands to offset inner surfaces, explains the importance of tangent surfaces moving together, and demonstrates how this hands-on approach leads to cleaner, realistic glass renders without unwanted patchwork effects. This guide is essential for Fusion users aiming to render transparent materials correctly and enhance realistic visualizations in their CAD projects.
Subscribe for more Fusion rendering tips and to elevate your design visualization skills with practical, real-world solutions.
►FREE TRIAL | https://autode.sk/3Wtfi20
►SUBSCRIBE | https://autode.sk/30njGGX
►GET STARTED | https://autode.sk/30k2DWh
►TRY AN EXTENSION | https://autode.sk/3EOUidW
CONNECT with Fusion on social media:
INSTAGRAM | https://autode.sk/2Enzh8P
TWITTER | https://autode.sk/45cIYTK
LINKEDIN | https://autode.sk/3UyieZS
FACEBOOK | https://autode.sk/3WaaZLb
Discover expert tips to master glass rendering in Autodesk Fusion with Phil Eichmiller, Senior QA Engineer and Fusion pro! If you’ve struggled with glitchy or patchy glass when rendering a model with multiple materials close or touching, this tutorial breaks down the common ray tracing challenges that cause these issues. Phil explains why coincident faces in glass and liquid bodies can confuse the rendering engine, creating visual artifacts.
Learn how to use the Boundary Fill tool to create closed volumes for accurate material placement and how to exploit work planes to define sealed "containers" within your design. See how naming bodies and offsetting faces by tiny fractions of a millimeter can solve the problem by creating a slight gap between glass and liquid, avoiding coincident faces that trip up the renderer.
Phil also walks you through pressing pull commands to offset inner surfaces, explains the importance of tangent surfaces moving together, and demonstrates how this hands-on approach leads to cleaner, realistic glass renders without unwanted patchwork effects. This guide is essential for Fusion users aiming to render transparent materials correctly and enhance realistic visualizations in their CAD projects.
Subscribe for more Fusion rendering tips and to elevate your design visualization skills with practical, real-world solutions.
►FREE TRIAL | https://autode.sk/3Wtfi20
►SUBSCRIBE | https://autode.sk/30njGGX
►GET STARTED | https://autode.sk/30k2DWh
►TRY AN EXTENSION | https://autode.sk/3EOUidW
CONNECT with Fusion on social media:
INSTAGRAM | https://autode.sk/2Enzh8P
TWITTER | https://autode.sk/45cIYTK
LINKEDIN | https://autode.sk/3UyieZS
FACEBOOK | https://autode.sk/3WaaZLb










