Uploaded July 2026 | Updated September 2026, 13 minutes ago
Most devs build a brand-new movement system every time they start a new game. That is wasted effort. Learn ONE fundamental locomotion pattern the input aligned character and you can build almost any genre on top of it: top-down adventures like Zelda: A Link to the Past, RPGs like Pokemon, twin-stick shooters, horizontal and vertical shmups, beat 'em ups, and first or third person controllers.
By the end you have a versatile, production-ready locomotion node that becomes the foundational building block of your gameplay toolkit build it once, reuse it forever.
Grab the project and asset pack (currently 30% off in the summer sale, bundled with 7 other projects) and the full Gameplay Library via the links below and in the pinned comment.
Read the written tutorial:
📃ludonauta.itch.io/gameplay-library/devlog/1567941/tutorial-input-aligned-movement-with-godot-4
Get the 🔴Input-Aligned Movement asset pack:
📦ludonauta.itch.io/input-aligned-movement
Get the Ludonauts Gameplay Library, 30% off. ends this Sunday!
📚ludonauta.itch.io/gameplay-library
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Chapters:
00:00 - I. Why This Pattern Matters
03:22 - II. Signals For Sprite Direction
06:40 - III. Defining System Inputs
10:00 - IV. Building Desired Velocity
13:04 - V. Applying Move And Slide
15:57 - VI. Why Lerp Angle Matters
18:52 - VII. Creating Direction Signals
21:45 - VIII. Encapsulating Direction Setter
25:10 - IX. Isolating The Controller
28:00 - X. Exported Input Actions
31:24 - XI. Assembling Player Scene
35:17 - XII. Fixing Bugs And Graphics
Most devs build a brand-new movement system every time they start a new game. That is wasted effort. Learn ONE fundamental locomotion pattern the input aligned character and you can build almost any genre on top of it: top-down adventures like Zelda: A Link to the Past, RPGs like Pokemon, twin-stick shooters, horizontal and vertical shmups, beat 'em ups, and first or third person controllers.
By the end you have a versatile, production-ready locomotion node that becomes the foundational building block of your gameplay toolkit build it once, reuse it forever.
Grab the project and asset pack (currently 30% off in the summer sale, bundled with 7 other projects) and the full Gameplay Library via the links below and in the pinned comment.
Read the written tutorial:
📃ludonauta.itch.io/gameplay-library/devlog/1567941/tutorial-input-aligned-movement-with-godot-4
Get the 🔴Input-Aligned Movement asset pack:
📦ludonauta.itch.io/input-aligned-movement
Get the Ludonauts Gameplay Library, 30% off. ends this Sunday!
📚ludonauta.itch.io/gameplay-library
---
Chapters:
00:00 - I. Why This Pattern Matters
03:22 - II. Signals For Sprite Direction
06:40 - III. Defining System Inputs
10:00 - IV. Building Desired Velocity
13:04 - V. Applying Move And Slide
15:57 - VI. Why Lerp Angle Matters
18:52 - VII. Creating Direction Signals
21:45 - VIII. Encapsulating Direction Setter
25:10 - IX. Isolating The Controller
28:00 - X. Exported Input Actions
31:24 - XI. Assembling Player Scene
35:17 - XII. Fixing Bugs And Graphics




![[PT-BR] Post Mortem da Global Game Jam 2020
🎮Joguem Untitled Glue Game no itch🎮
https://pigdev.itch.io/untitled-glue-game
🐦Me sigam na rede do passarinho!🐦
https://twitter.com/pigdev
#GlobalGameJam2020 #PostMortem #Devlog [PT-BR] Post Mortem da Global Game Jam 2020](https://i.ytimg.com/vi/wzACYLR1VNY/mqdefault.jpg)





