Uploaded August 2026 | Updated September 2026, 2 weeks ago
Rebuilding the camouflage painting mechanic from MECCHA CHAMELEON in Unity 6 — runtime texture painting, UV-space raycasting, and sampling albedo colors straight from the environment.
This video is sponsored by Bezi — a dev assistant built specifically for Unity. It connects to your editor and understands your actual project — scripts, scenes and assets. I used it to swap shaders across a whole asset pack, build the painting system from a plan, and get the runtime mesh collider working.
Download Bezi today and get 100 free credits:
https://www.bezi.com?utm_source=youtube&utm_medium=sunnyvalley
#ad
⏱️ Chapters
0:00 - Can you spot it?
0:40 - Meccha Chameleon painting explained
2:10 - Creating a painting mechanic in Unity 6
2:54 - Preparing the test scene
4:09 - Fixing the shader mess with an AI assistant
4:38 - Swapping shaders to URP Lit
6:10 - Planning the painting mechanic with AI
6:43 - Building the plan step by step
7:04 - Giving feedback in Agent mode
7:54 - Why you still have to review the code
8:30 - Color picker and brush size
9:08 - Brush size indicator
9:55 - Sampling color from the environment
10:50 - Sampling the albedo color
12:17 - Switching poses, Camera, Movement
12:52 - The result
13:08 - Final thoughts
🎨 Assets used (all free):
Stylized House Interior — assetstore.unity.com/packages/3d/environments/stylized-house-interior-224331
Design Mascot Avatar — assetstore.unity.com/packages/3d/characters/humanoids/design-mascot-avatar-app-ready-character-257178
Flexible Color Picker — assetstore.unity.com/packages/tools/gui/flexible-color-picker-150497
Color picker icon by Frexy — svgrepo.com/svg/434737/color-picker
MECCHA CHAMELEON on Steam — store.steampowered.com/app/4704690/MECCHA_CHAMELEON
𝗛𝗮𝘃𝗲 𝗮𝗻𝘆 𝗾𝘂𝗲𝘀𝘁𝗶𝗼𝗻𝘀? 𝗝𝗼𝗶𝗻 𝘁𝗵𝗲 𝗱𝗶𝘀𝗰𝗼𝗿𝗱!
discord.gg/RQEtYHz
𝗣𝗟𝗘𝗔𝗦𝗘 support the channel:
patreon.com/sunnyvalleystudio
#mecchachameleon #gamedev #unity
Rebuilding the camouflage painting mechanic from MECCHA CHAMELEON in Unity 6 — runtime texture painting, UV-space raycasting, and sampling albedo colors straight from the environment.
This video is sponsored by Bezi — a dev assistant built specifically for Unity. It connects to your editor and understands your actual project — scripts, scenes and assets. I used it to swap shaders across a whole asset pack, build the painting system from a plan, and get the runtime mesh collider working.
Download Bezi today and get 100 free credits:
https://www.bezi.com?utm_source=youtube&utm_medium=sunnyvalley
#ad
⏱️ Chapters
0:00 - Can you spot it?
0:40 - Meccha Chameleon painting explained
2:10 - Creating a painting mechanic in Unity 6
2:54 - Preparing the test scene
4:09 - Fixing the shader mess with an AI assistant
4:38 - Swapping shaders to URP Lit
6:10 - Planning the painting mechanic with AI
6:43 - Building the plan step by step
7:04 - Giving feedback in Agent mode
7:54 - Why you still have to review the code
8:30 - Color picker and brush size
9:08 - Brush size indicator
9:55 - Sampling color from the environment
10:50 - Sampling the albedo color
12:17 - Switching poses, Camera, Movement
12:52 - The result
13:08 - Final thoughts
🎨 Assets used (all free):
Stylized House Interior — assetstore.unity.com/packages/3d/environments/stylized-house-interior-224331
Design Mascot Avatar — assetstore.unity.com/packages/3d/characters/humanoids/design-mascot-avatar-app-ready-character-257178
Flexible Color Picker — assetstore.unity.com/packages/tools/gui/flexible-color-picker-150497
Color picker icon by Frexy — svgrepo.com/svg/434737/color-picker
MECCHA CHAMELEON on Steam — store.steampowered.com/app/4704690/MECCHA_CHAMELEON
𝗛𝗮𝘃𝗲 𝗮𝗻𝘆 𝗾𝘂𝗲𝘀𝘁𝗶𝗼𝗻𝘀? 𝗝𝗼𝗶𝗻 𝘁𝗵𝗲 𝗱𝗶𝘀𝗰𝗼𝗿𝗱!
discord.gg/RQEtYHz
𝗣𝗟𝗘𝗔𝗦𝗘 support the channel:
patreon.com/sunnyvalleystudio
#mecchachameleon #gamedev #unity










