This Unity Shader Graph Trick Fakes 3D Corridors and Pipes! @SunnyValleyStudio
This Unity Shader Graph Trick Fakes 3D Corridors and Pipes!  @SunnyValleyStudio
Uploaded August 2026 | Updated September 2026, 2 weeks ago
Learn how to fake 3D corridors, rooms, and pipes inside a simple flat quad using custom HLSL and Unity Shader Graph!

This interior mapping / parallax illusion allows you to create non-playable spaces without adding a single extra vertex to your scene, saving massive rendering performance.

📦 Download the FREE HLSL Code & Project Files:
patreon.com/sunnyvalleystudio/posts/fake-3d-space-in-165658588

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⚙️ WHAT YOU WILL LEARN:
- How ray tracing on a flat quad fakes 3D geometry depth
- Setting up custom HLSL functions in Unity Shader Graph
- Creating a Fake Box Corridor with custom room scale & offsets
- Implementing room-space lighting & scene main light support
- Adding depth fog to sell the visual illusion
- Faking circular 3D tubes using Alpha Clipping & Masks

····· Get in touch ···············································································

Learn more from my courses:
courses.sunnyvalleystudio.com

𝗛𝗮𝘃𝗲 𝗮𝗻𝘆 𝗾𝘂𝗲𝘀𝘁𝗶𝗼𝗻𝘀? 𝗝𝗼𝗶𝗻 𝘁𝗵𝗲 𝗱𝗶𝘀𝗰𝗼𝗿𝗱!
discord.gg/RQEtYHz

𝗣𝗟𝗘𝗔𝗦𝗘 support the channel:
patreon.com/sunnyvalleystudio

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⏱️ CHAPTERS:
00:00 - Introduction & The Fake 3D Space Illusion
00:25 - How the Custom HLSL Code Works
02:05 - Setting Up Shader Graph & Parameters
03:13 - Fake 3D Corridor shader graph
04:17 - Testing Fake 3D Corridor
05:14 - Adding Textures & UV Tiling
05:41 - Adding Light calculations
06:34 - Faking depth with fog
07:47 - Pro Tip: Blend in using geometry
08:00 - Fake Pipe / Tube effect
08:41 - Final Showcase

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This Unity Shader Graph Trick Fakes 3D Corridors and Pipes!

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