I let Claude Code prototype a 2D Unity game (Mind-blown) @SunnyValleyStudio
I let Claude Code prototype a 2D Unity game (Mind-blown)  @SunnyValleyStudio
Uploaded June 2026 | Updated September 2026, 2 weeks ago
Learn how to use Unity MCP with AI Agent to build a 2D top-down tree chopping game prototype — importing sprites, generating a tilemap, a player with animations and a follow camera, collisions, and a tree-chopping mechanic. You'll also see which parts the AI handles for you and which still need a game dev's hands.

Prompts used: drive.google.com/file/d/1d3QJnmJuDdl_J-tjpY5Pdij-4nkL4mPf/view?usp=sharing

Asset pack: Tiny Swords by Pixel Frog (free) — pixelfrog-assets.itch.io/tiny-swords

Agent setup covered in my short: youtube.com/shorts/4E-XuKi474M?si=qb00FKTGJtAheLgD

3D platformer tutorial: youtu.be/gSFHyso_uuI?si=0wBBz5eHMJp4zwji

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𝗛𝗮𝘃𝗲 𝗮𝗻𝘆 𝗾𝘂𝗲𝘀𝘁𝗶𝗼𝗻𝘀? 𝗝𝗼𝗶𝗻 𝘁𝗵𝗲 𝗱𝗶𝘀𝗰𝗼𝗿𝗱!
discord.gg/RQEtYHz

𝗣𝗟𝗘𝗔𝗦𝗘 support the channel:
patreon.com/sunnyvalleystudio

····· Chapters ···············································································
00:00 AI can adjust PixelArt import settings for you
02:22 Setting Custom Pivot point for character sprites
02:53 AI can create Tilemaps using AutoTile
05:19 AI can prototype 2D character movement
07:38 Adding Tilemap Colliders 2D is still a manual task
09:06 Kinematic Collision Detection system with AI
09:39 Tree chopping mechanic added by AI
11:52 You are the one designing the game not AI

#Unity #Unity2D #ClaudeAI #GameDev #AIGameDev #IndieDev
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I let Claude Code prototype a 2D Unity game (Mind-blown)

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