Uploaded June 2024 | Updated September 2026, 2 weeks ago
Learn how you can randomly generate a Procedural 2D Island Map in your own Unity 2022 game!
Download the project FREE:
svstudio.itch.io/2d-procedural-island-unity-project
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You can support me through Patreon:
patreon.com/sunnyvalleystudio
Join the discord:
discord.gg/RQEtYHz
---------------
Code Crafters:
app.codecrafters.io/join?via=SunnyValley
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Assets used:
Tileset: merchant-shade.itch.io/16x16-puny-world
Music: opengameart.org/content/sandy-seaside-2 and github.com/sparklinlabs/superpowers-asset-packs
Sounds: opengameart.org/content/beach-ocean-waves and opengameart.org/content/different-steps-on-wood-stone-leaves-gravel-and-mud
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00:00 Procedurally generate Island using Perlin Noise
00:41 Generating Island Shape - Circular mask
01:32 Adding Sea Water using Flood Fill algorithm
02:45 Adding Hills
03:32 Sponsor - CodeCrafters
04:11 Separating Generation into layers
04:32 Adding Sand around Edges
05:03 Customizing Rule Tile Script
05:35 Placing Trees
06:07 Detecting Hill Edges
07:29 Adding Seed for generation
09:02 Adding Colliders to Trees and Hills
11:10 Spawning Players (how to spawn prefabs)
12:30 Adding Stairs to go up the hills
13:11 Fixing and polishing
#unity2d #procedural #gamedev
Learn how you can randomly generate a Procedural 2D Island Map in your own Unity 2022 game!
Download the project FREE:
svstudio.itch.io/2d-procedural-island-unity-project
---------------
You can support me through Patreon:
patreon.com/sunnyvalleystudio
Join the discord:
discord.gg/RQEtYHz
---------------
Code Crafters:
app.codecrafters.io/join?via=SunnyValley
---------------
Assets used:
Tileset: merchant-shade.itch.io/16x16-puny-world
Music: opengameart.org/content/sandy-seaside-2 and github.com/sparklinlabs/superpowers-asset-packs
Sounds: opengameart.org/content/beach-ocean-waves and opengameart.org/content/different-steps-on-wood-stone-leaves-gravel-and-mud
---------------
00:00 Procedurally generate Island using Perlin Noise
00:41 Generating Island Shape - Circular mask
01:32 Adding Sea Water using Flood Fill algorithm
02:45 Adding Hills
03:32 Sponsor - CodeCrafters
04:11 Separating Generation into layers
04:32 Adding Sand around Edges
05:03 Customizing Rule Tile Script
05:35 Placing Trees
06:07 Detecting Hill Edges
07:29 Adding Seed for generation
09:02 Adding Colliders to Trees and Hills
11:10 Spawning Players (how to spawn prefabs)
12:30 Adding Stairs to go up the hills
13:11 Fixing and polishing
#unity2d #procedural #gamedev










