How to Create Gamecube/Wii Tool-Assisted Speedruns with Scripting Support @Malleo
How to Create Gamecube/Wii Tool-Assisted Speedruns with Scripting Support  @Malleo
Uploaded May 2020 | Updated September 2026, 2 weeks ago
See description for a list of all links to resources mentioned in the video!

I decided to make this video in order to give a more up-to-date explanation as to some of the practices used for developing Tool-Assisted Speedruns with the Dolphin Emulator. In addition, I really wanted to show some examples of getting started with the emulator build's Lua scripting support.

Dolphin Lua Core: github.com/SwareJonge/Dolphin-Lua-Core
Other Dolphin Builds: dolphin-emu.org/download
Lua Documentation: lua.org/manual/5.3
Dolphin Memory Engine: github.com/aldelaro5/Dolphin-memory-engine
HxD: mh-nexus.de/en/hxd
DTM Data Information: tasvideos.org/EmulatorResources/DTM.html
Infinite Screen: http://ynea.futureware.at/cgi-bin/infinite_screen.pl
VirtualDub: virtualdub.org
ffmpeg: ffmpeg.org

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Twitter: twitter.com/tasmalleo
Twitch: twitch.tv/tasmalleo
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Intro/Outro by TheSneaky Spy: twitter.com/TheSneakySpy and youtube.com/TheSneakySpy
Check out Mario Kart Wii TASes: mkwtas.com
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How to Create Gamecube/Wii Tool-Assisted Speedruns with Scripting Support

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