Uploaded November 2013 | Updated September 2026, 2 weeks ago
This Chapter was very easy for us to TAS. It mostly consisted of manipulating battle conditions and walking around a few times. Battle conditions could be manipulated by wasting frames.
Yoshi physics unfortunately are calculated better than Mario's. So, we cannot Z-axis glitch with Yoshi. Besides that, there's not much to say about this chapter. Thanks for watching :P
This Chapter was very easy for us to TAS. It mostly consisted of manipulating battle conditions and walking around a few times. Battle conditions could be manipulated by wasting frames.
Yoshi physics unfortunately are calculated better than Mario's. So, we cannot Z-axis glitch with Yoshi. Besides that, there's not much to say about this chapter. Thanks for watching :P

![(TAS) Maple Treeway - 1:15.170 by Luke, Malleo, RS, Rocky, Sware, and Thomas
TAS BKT Cut: [-5.234s]
Please read full description for complete info about this run as well as links to the channels of everyone that helped make this TAS possible.
Music: Deltarune - The Legend
Luke: https://www.youtube.com/user/MKWLuke
RS: https://www.youtube.com/channel/UCXqWQnw42px 8YB1_jrSiQ
Rocky: https://www.youtube.com/channel/UCFRStOn2sGGtyb0rRFF5CeA
Sware: https://www.youtube.com/channel/UCgWt9Z4U52hBcGU_StsMWXA
Thomas: https://www.youtube.com/user/MKWiiTomas
I set out to improve my previous Maple Treeway TAS (1:20.404) by around 2 seconds, but holy crap did we knock that goal out of the park. I aimed to work on this TAS by myself, but many others in the TASing community began taking interest in this track. By the end, there were six of us working on it, and I think that this type of collaboration helped make the creation of this TAS a lot faster and made the TAS itself more optimal.
To learn about the optimizations and work that went into the run, see this Google Doc: https://docs.google.com/document/d/1HjZ8eF6kXr2EkxdaQa-2UBlabUF4S9pFXj3DVe Rf4/edit?usp=sharing
Huge thank you to Sware for recording the run as well as editing the overlay display. On the left you can see an input display as well as our six names. Any time someone helped out with optimizing a certain section of the track, their name is shown, and when they were not able to help with a certain section, their name is grayed out. I forget who came up with this idea, but it makes it a lot easier to view the contributions of each collaborator. On the right you can see a SPEED display, which is a measure of our X and Z-axis speed, which is a more accurate display than the simple speedometer code. The XZ speed is calculated by sqrt((xpos-xprev)^2 + (zpos-zprev)^2).
Again, thanks to everyone who helped make this happen. Im very glad to have helped create this run. I really enjoy how it turned out.
Heres a list of the current TAS BKTs: https://docs.google.com/spreadsheets/d/1USwHHYSL1pRMSWbZI78DlJqgywY6dus2zApg8YkyrR8
Want to discuss TASing Mario Kart Wii? Come join our TASing Discord: https://discord.gg/EPD9yCu
Want more updates on whatever TAS Im working on? Follow me at https://twitter.com/tasmalleo
Watch me live at https://twitch.tv/tasmalleo (I rarely stream but I plan to get back into it) (TAS) Maple Treeway - 1:15.170 by Luke, Malleo, RS, Rocky, Sware, and Thomas](https://i.ytimg.com/vi/O0O-i8rZUxc/mqdefault.jpg)

![[MK8 WR] Twisted Mansion - 1:54.927 - Tyler (LIVE VS GHOST)
Finally got the sub here, lap 3 is so godly holy shit [MK8 WR] Twisted Mansion - 1:54.927 - Tyler (LIVE VS GHOST)](https://i.ytimg.com/vi/OCWkwqt5pPk/mqdefault.jpg)
![[MKW] Maple Treeway Olympics
Thank you guys for watching.
This took about 2 weeks to make, so please drop some feedback :)
#0 may lap count if I can manipulate the checkpoints somehow.
Music -
Machinimasound - Cloister of Redemption
Paper Mario TTYD - Petal Meadows
Paper Mario Sticker Star - Kerstis Power
Machinimasound - The Arcade
Super Paper Mario - The End of the World [MKW] Maple Treeway Olympics](https://i.ytimg.com/vi/OCv09IxMwvE/mqdefault.jpg)

![(TAS) Paper Mario: The Thousand-Year Door - Chapter 4 in 2:56:53.32
[-32:05.16 from un-assisted WR]
A majority of the time spent on this chapter was dedicated to attempting the mayor cutscene trigger from outside of his house, but unfortunately we are unable to get to him quick enough to have it save time.
You might have been wondering about our peril strategy. We decided to manipulate the hyper spiked goombas on the way to the steeple. Instead of fighting Gus or the beetle and waiting 3 rounds to get to 1 health, hyper spiked goombas can all deal 9 damage in 1 round, thereby saving time (that, and it isnt out of the way at all). (TAS) Paper Mario: The Thousand-Year Door - Chapter 4 in 2:56:53.32](https://i.ytimg.com/vi/PguV0jKsbrE/mqdefault.jpg)
![[MK8] Section Track Timer Glitch
Basically, section track timers count by frames instead of seconds, so you can only improve by .016 at a time. [MK8] Section Track Timer Glitch](https://i.ytimg.com/vi/PkzCL8mC1U8/mqdefault.jpg)


![[MKW TAS] GCN Waluigi Stadium - 139475 by Malleoz
TAS BKT Cut: [-0:03.501]
ATTN: This is a tool-assisted speedrun, and it will not count towards any real-time rankings.
This took a while to finish because I was on vacation for a week, so no progress was made. Thanks to a few friends for the support so this run could happen.
♪ Music ♪
Zack Hemsey ~ This Is Our Legacy
Im done with Mario Kart Wii TASing for now. Im mainly going to focus on Paper Mario TTYD any% TAS with Masterjun and CoolKirby2000. Unless an amazing new glitch or strategy is found, I wont be TASing this game for a while. [MKW TAS] GCN Waluigi Stadium - 139475 by Malleoz](https://i.ytimg.com/vi/Pyf3bcjCypM/mqdefault.jpg)