Uploaded April 2025 | Updated September 2026, 2 weeks ago
Connect your animations to gameplay logic! In Part 36 of the Unreal Engine 5 Tutorial Series, we build an Animation Blueprint (AnimBP) from scratch to make our character, "Blip," react to movement commands.
In this lesson, you will learn how to use State Machines to handle transitions between idling, running, and jumping. Weโll dive into the Event Graph to track the character's velocity and "IsFalling" status, translating that raw data into smooth animation changes. This is the "brain" of your character's movement, and mastering it is essential for any game developer!
๐ฆ DOWNLOAD THE COURSE RESOURCE PACK: Get all the assets used in this series here: gamedevacademy.gumroad.com/l/UE5coursefiles
๐บ WATCH THE FULL SERIES PLAYLIST: youtube.com/playlist?list=PLsPHRLf6UN4kFesvCarnbyXLtVpjh5Ek-
In this Animation Blueprint tutorial, we cover:
- Creating the AnimBP: Selecting the correct skeleton and parent class.
- Locomotion State Machines: Setting up the logic for Idle, Walk, and Run transitions.
- The Event Graph: Using "Try Get Pawn Owner" to fetch movement data.
- Variables & Vector Length: Calculating speed to drive your Blend Space.
- Jumping Logic: Tracking the "IsFalling" state to trigger jump animations.
- Transition Rules: Using Boolean logic to determine when an animation should start or stop.
Navigation:
โฌ ๏ธ PREVIOUS LESSON (#35): youtu.be/V9Xgs65e9KA
โก๏ธ NEXT LESSON (#37): youtu.be/GFtBqRdxzMk
Support the Channel: Join our community on Patreon to support the academy! -- patreon.com/shanewhittington
#UE5 #UnrealEngine5 #AnimationBlueprint #GameDev #StateMachines #IndieDev #UnrealEngineTutorial #LearnUE5 #CharacterLogic #GameDevelopment
MORE TUTORIALS FROM ME
youtu.be/ATfzfvtvfIo QUICK TRICK to Realistically BLEND ASSETS with LANDSCAPE
youtu.be/VKCi_EDcjLM Amazing PHOTOREALISTIC Landscape Blend Material in Unreal Engine 5.1
youtu.be/XbgvO83CwAI Making Unreal Engine 5.1 PHOTOREALISTIC in 10 mins
DISCORD
โฅ Join the Game Dev Academy Discord & get sorted into your Game Dev Academy house! - bit.ly/GDAdiscord โฅ
MY PC SPECS (Affiliate links)
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GPU: amzn.to/2PPbnve
Motherboard: amzn.to/30RfX21
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PSU: amzn.to/2PN6bYL
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Connect your animations to gameplay logic! In Part 36 of the Unreal Engine 5 Tutorial Series, we build an Animation Blueprint (AnimBP) from scratch to make our character, "Blip," react to movement commands.
In this lesson, you will learn how to use State Machines to handle transitions between idling, running, and jumping. Weโll dive into the Event Graph to track the character's velocity and "IsFalling" status, translating that raw data into smooth animation changes. This is the "brain" of your character's movement, and mastering it is essential for any game developer!
๐ฆ DOWNLOAD THE COURSE RESOURCE PACK: Get all the assets used in this series here: gamedevacademy.gumroad.com/l/UE5coursefiles
๐บ WATCH THE FULL SERIES PLAYLIST: youtube.com/playlist?list=PLsPHRLf6UN4kFesvCarnbyXLtVpjh5Ek-
In this Animation Blueprint tutorial, we cover:
- Creating the AnimBP: Selecting the correct skeleton and parent class.
- Locomotion State Machines: Setting up the logic for Idle, Walk, and Run transitions.
- The Event Graph: Using "Try Get Pawn Owner" to fetch movement data.
- Variables & Vector Length: Calculating speed to drive your Blend Space.
- Jumping Logic: Tracking the "IsFalling" state to trigger jump animations.
- Transition Rules: Using Boolean logic to determine when an animation should start or stop.
Navigation:
โฌ ๏ธ PREVIOUS LESSON (#35): youtu.be/V9Xgs65e9KA
โก๏ธ NEXT LESSON (#37): youtu.be/GFtBqRdxzMk
Support the Channel: Join our community on Patreon to support the academy! -- patreon.com/shanewhittington
#UE5 #UnrealEngine5 #AnimationBlueprint #GameDev #StateMachines #IndieDev #UnrealEngineTutorial #LearnUE5 #CharacterLogic #GameDevelopment
MORE TUTORIALS FROM ME
youtu.be/ATfzfvtvfIo QUICK TRICK to Realistically BLEND ASSETS with LANDSCAPE
youtu.be/VKCi_EDcjLM Amazing PHOTOREALISTIC Landscape Blend Material in Unreal Engine 5.1
youtu.be/XbgvO83CwAI Making Unreal Engine 5.1 PHOTOREALISTIC in 10 mins
DISCORD
โฅ Join the Game Dev Academy Discord & get sorted into your Game Dev Academy house! - bit.ly/GDAdiscord โฅ
MY PC SPECS (Affiliate links)
CPU: amzn.to/30PEy7E
GPU: amzn.to/2PPbnve
Motherboard: amzn.to/30RfX21
RAM: amzn.to/3fPxLz7
PSU: amzn.to/2PN6bYL
Case: amzn.to/3fSh0TT
Keyboard: amzn.to/30PLfGM
Monitor: amzn.to/2PQyl4S










