How to Create an Animation Blueprint: Unreal Engine 5 for Beginners #36 @GameDevAcademy
How to Create an Animation Blueprint: Unreal Engine 5 for Beginners #36  @GameDevAcademy
Uploaded April 2025 | Updated September 2026, 2 weeks ago
Connect your animations to gameplay logic! In Part 36 of the Unreal Engine 5 Tutorial Series, we build an Animation Blueprint (AnimBP) from scratch to make our character, "Blip," react to movement commands.

In this lesson, you will learn how to use State Machines to handle transitions between idling, running, and jumping. Weโ€™ll dive into the Event Graph to track the character's velocity and "IsFalling" status, translating that raw data into smooth animation changes. This is the "brain" of your character's movement, and mastering it is essential for any game developer!

๐Ÿ“ฆ DOWNLOAD THE COURSE RESOURCE PACK: Get all the assets used in this series here: gamedevacademy.gumroad.com/l/UE5coursefiles

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In this Animation Blueprint tutorial, we cover:
- Creating the AnimBP: Selecting the correct skeleton and parent class.
- Locomotion State Machines: Setting up the logic for Idle, Walk, and Run transitions.
- The Event Graph: Using "Try Get Pawn Owner" to fetch movement data.
- Variables & Vector Length: Calculating speed to drive your Blend Space.
- Jumping Logic: Tracking the "IsFalling" state to trigger jump animations.
- Transition Rules: Using Boolean logic to determine when an animation should start or stop.

Navigation:
โฌ…๏ธ PREVIOUS LESSON (#35): youtu.be/V9Xgs65e9KA
โžก๏ธ NEXT LESSON (#37): youtu.be/GFtBqRdxzMk

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#UE5 #UnrealEngine5 #AnimationBlueprint #GameDev #StateMachines #IndieDev #UnrealEngineTutorial #LearnUE5 #CharacterLogic #GameDevelopment

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How to Create an Animation Blueprint: Unreal Engine 5 for Beginners #36

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