CHALLENGE #2: Level Hazards & Logic! Unreal Engine 5 for Beginners #25 @GameDevAcademy
CHALLENGE #2: Level Hazards & Logic! Unreal Engine 5 for Beginners #25  @GameDevAcademy
Uploaded July 2024 | Updated September 2026, 2 weeks ago
Time to take off the training wheels! In Part 25 of the Unreal Engine 5 Tutorial Series, we wrap up our work on interactivity with a consolidation challenge.

Now that youโ€™ve learned about Booleans, Branches, Damage Volumes, and Ragdolls, itโ€™s time to see if you can implement them on your own. Iโ€™m challenging you to add new hazards to your level, provide player feedback through UI strings, and practice professional project management by tidying up your Outliner. Good luck!

๐Ÿ“ฆ DOWNLOAD THE COURSE RESOURCE PACK: Get all the assets used in this series here: gamedevacademy.gumroad.com/l/UE5coursefiles

๐Ÿ“บ WATCH THE FULL SERIES PLAYLIST: youtube.com/playlist?list=PLsPHRLf6UN4kFesvCarnbyXLtVpjh5Ek-

In this UE5 Challenge, you will:
- Hazard Creation: Implement another fire obstacle using the logic we built.
- Player Feedback: Add a Print String notification to confirm keycard collection.
- Level Organization: Practice Outliner discipline by grouping new assets into folders.
- Knowledge Check: Consolidate your understanding of Blueprint communication and logic flow.

Navigation:
โฌ…๏ธ PREVIOUS LESSON (#24): youtu.be/W-rjGWnS2Ic
โžก๏ธ NEXT LESSON (#26): youtu.be/o2jP0WWT3SE

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CHALLENGE #2: Level Hazards & Logic! Unreal Engine 5 for Beginners #25

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