Uploaded July 2024 | Updated September 2026, 2 weeks ago
Time to take off the training wheels! In Part 25 of the Unreal Engine 5 Tutorial Series, we wrap up our work on interactivity with a consolidation challenge.
Now that youโve learned about Booleans, Branches, Damage Volumes, and Ragdolls, itโs time to see if you can implement them on your own. Iโm challenging you to add new hazards to your level, provide player feedback through UI strings, and practice professional project management by tidying up your Outliner. Good luck!
๐ฆ DOWNLOAD THE COURSE RESOURCE PACK: Get all the assets used in this series here: gamedevacademy.gumroad.com/l/UE5coursefiles
๐บ WATCH THE FULL SERIES PLAYLIST: youtube.com/playlist?list=PLsPHRLf6UN4kFesvCarnbyXLtVpjh5Ek-
In this UE5 Challenge, you will:
- Hazard Creation: Implement another fire obstacle using the logic we built.
- Player Feedback: Add a Print String notification to confirm keycard collection.
- Level Organization: Practice Outliner discipline by grouping new assets into folders.
- Knowledge Check: Consolidate your understanding of Blueprint communication and logic flow.
Navigation:
โฌ ๏ธ PREVIOUS LESSON (#24): youtu.be/W-rjGWnS2Ic
โก๏ธ NEXT LESSON (#26): youtu.be/o2jP0WWT3SE
Support the Channel: Join our community on Patreon to support the academy! -- patreon.com/shanewhittington
#UE5 #UnrealEngine5 #GameDev #UE5Challenge #Blueprints #LearningUnreal #UnrealEngineTutorial #GameDevelopment #LearnUE5 #IndieDev
MORE TUTORIALS FROM ME
youtu.be/ATfzfvtvfIo QUICK TRICK to Realistically BLEND ASSETS with LANDSCAPE
youtu.be/VKCi_EDcjLM Amazing PHOTOREALISTIC Landscape Blend Material in Unreal Engine 5.1
youtu.be/XbgvO83CwAI Making Unreal Engine 5.1 PHOTOREALISTIC in 10 mins
DISCORD
โฅ Join the Game Dev Academy Discord & get sorted into your Game Dev Academy house! - bit.ly/GDAdiscord โฅ
MY PC SPECS (Affiliate links)
CPU: amzn.to/30PEy7E
GPU: amzn.to/2PPbnve
Motherboard: amzn.to/30RfX21
RAM: amzn.to/3fPxLz7
PSU: amzn.to/2PN6bYL
Case: amzn.to/3fSh0TT
Keyboard: amzn.to/30PLfGM
Monitor: amzn.to/2PQyl4S
Time to take off the training wheels! In Part 25 of the Unreal Engine 5 Tutorial Series, we wrap up our work on interactivity with a consolidation challenge.
Now that youโve learned about Booleans, Branches, Damage Volumes, and Ragdolls, itโs time to see if you can implement them on your own. Iโm challenging you to add new hazards to your level, provide player feedback through UI strings, and practice professional project management by tidying up your Outliner. Good luck!
๐ฆ DOWNLOAD THE COURSE RESOURCE PACK: Get all the assets used in this series here: gamedevacademy.gumroad.com/l/UE5coursefiles
๐บ WATCH THE FULL SERIES PLAYLIST: youtube.com/playlist?list=PLsPHRLf6UN4kFesvCarnbyXLtVpjh5Ek-
In this UE5 Challenge, you will:
- Hazard Creation: Implement another fire obstacle using the logic we built.
- Player Feedback: Add a Print String notification to confirm keycard collection.
- Level Organization: Practice Outliner discipline by grouping new assets into folders.
- Knowledge Check: Consolidate your understanding of Blueprint communication and logic flow.
Navigation:
โฌ ๏ธ PREVIOUS LESSON (#24): youtu.be/W-rjGWnS2Ic
โก๏ธ NEXT LESSON (#26): youtu.be/o2jP0WWT3SE
Support the Channel: Join our community on Patreon to support the academy! -- patreon.com/shanewhittington
#UE5 #UnrealEngine5 #GameDev #UE5Challenge #Blueprints #LearningUnreal #UnrealEngineTutorial #GameDevelopment #LearnUE5 #IndieDev
MORE TUTORIALS FROM ME
youtu.be/ATfzfvtvfIo QUICK TRICK to Realistically BLEND ASSETS with LANDSCAPE
youtu.be/VKCi_EDcjLM Amazing PHOTOREALISTIC Landscape Blend Material in Unreal Engine 5.1
youtu.be/XbgvO83CwAI Making Unreal Engine 5.1 PHOTOREALISTIC in 10 mins
DISCORD
โฅ Join the Game Dev Academy Discord & get sorted into your Game Dev Academy house! - bit.ly/GDAdiscord โฅ
MY PC SPECS (Affiliate links)
CPU: amzn.to/30PEy7E
GPU: amzn.to/2PPbnve
Motherboard: amzn.to/30RfX21
RAM: amzn.to/3fPxLz7
PSU: amzn.to/2PN6bYL
Case: amzn.to/3fSh0TT
Keyboard: amzn.to/30PLfGM
Monitor: amzn.to/2PQyl4S










