Uploaded March 2024 | Updated September 2026, 2 weeks ago
Finish Chapter 2 with a bang! In Part 16 of the Unreal Engine 5 Tutorial Series, we tackle the technical side of lighting to make our store room look truly professional.
Iโll show you how to take total control of "Auto Exposure" (eye adaptation) so your screen brightness stays consistent, and weโll walk through the process of building lighting to enable Global Illumination. This adds those realistic light bounces and soft shadows that make a level feel alive. By the end of this video, your environment will be complete and ready for Blueprints!
๐ฆ DOWNLOAD THE COURSE RESOURCE PACK: Get all the assets used in this series here: gamedevacademy.gumroad.com/l/UE5coursefiles
๐บ WATCH THE FULL SERIES PLAYLIST: youtube.com/playlist?list=PLsPHRLf6UN4kFesvCarnbyXLtVpjh5Ek-
In this lighting and exposure guide, we cover:
- Post Process Volume: Adding the essential "invisible box" that controls your game's visuals.
- Fixing Auto Exposure: Dialing in Min/Max EV100 settings to stop the screen from flickering.
- Global Illumination (GI): Learning how light bounces off surfaces in UE5.
- Building Lighting: The step-by-step process to bake shadows and lighting data.
- Chapter Wrap-up: Saving your progress before we head into Chapter 3: Blueprints!
Navigation:
โฌ ๏ธ PREVIOUS LESSON (#15): youtu.be/NT1S0GJYSV4
โก๏ธ NEXT LESSON (#17): youtu.be/QdMM8GsJnls
Support the Channel: Join our community on Patreon to support the academy! -- patreon.com/shanewhittington
#UE5 #UnrealEngine5 #GameDev #Lighting #PostProcess #AutoExposure #GlobalIllumination #UE5Tutorial #LearnUE5 #IndieDev
MORE TUTORIALS FROM ME
youtu.be/ATfzfvtvfIo QUICK TRICK to Realistically BLEND ASSETS with LANDSCAPE
youtu.be/VKCi_EDcjLM Amazing PHOTOREALISTIC Landscape Blend Material in Unreal Engine 5.1
youtu.be/XbgvO83CwAI Making Unreal Engine 5.1 PHOTOREALISTIC in 10 mins
DISCORD
โฅ Join the Game Dev Academy Discord & get sorted into your Game Dev Academy house! - bit.ly/GDAdiscord โฅ
MY PC SPECS (Affiliate links)
CPU: amzn.to/30PEy7E
GPU: amzn.to/2PPbnve
Motherboard: amzn.to/30RfX21
RAM: amzn.to/3fPxLz7
PSU: amzn.to/2PN6bYL
Case: amzn.to/3fSh0TT
Keyboard: amzn.to/30PLfGM
Monitor: amzn.to/2PQyl4S
Finish Chapter 2 with a bang! In Part 16 of the Unreal Engine 5 Tutorial Series, we tackle the technical side of lighting to make our store room look truly professional.
Iโll show you how to take total control of "Auto Exposure" (eye adaptation) so your screen brightness stays consistent, and weโll walk through the process of building lighting to enable Global Illumination. This adds those realistic light bounces and soft shadows that make a level feel alive. By the end of this video, your environment will be complete and ready for Blueprints!
๐ฆ DOWNLOAD THE COURSE RESOURCE PACK: Get all the assets used in this series here: gamedevacademy.gumroad.com/l/UE5coursefiles
๐บ WATCH THE FULL SERIES PLAYLIST: youtube.com/playlist?list=PLsPHRLf6UN4kFesvCarnbyXLtVpjh5Ek-
In this lighting and exposure guide, we cover:
- Post Process Volume: Adding the essential "invisible box" that controls your game's visuals.
- Fixing Auto Exposure: Dialing in Min/Max EV100 settings to stop the screen from flickering.
- Global Illumination (GI): Learning how light bounces off surfaces in UE5.
- Building Lighting: The step-by-step process to bake shadows and lighting data.
- Chapter Wrap-up: Saving your progress before we head into Chapter 3: Blueprints!
Navigation:
โฌ ๏ธ PREVIOUS LESSON (#15): youtu.be/NT1S0GJYSV4
โก๏ธ NEXT LESSON (#17): youtu.be/QdMM8GsJnls
Support the Channel: Join our community on Patreon to support the academy! -- patreon.com/shanewhittington
#UE5 #UnrealEngine5 #GameDev #Lighting #PostProcess #AutoExposure #GlobalIllumination #UE5Tutorial #LearnUE5 #IndieDev
MORE TUTORIALS FROM ME
youtu.be/ATfzfvtvfIo QUICK TRICK to Realistically BLEND ASSETS with LANDSCAPE
youtu.be/VKCi_EDcjLM Amazing PHOTOREALISTIC Landscape Blend Material in Unreal Engine 5.1
youtu.be/XbgvO83CwAI Making Unreal Engine 5.1 PHOTOREALISTIC in 10 mins
DISCORD
โฅ Join the Game Dev Academy Discord & get sorted into your Game Dev Academy house! - bit.ly/GDAdiscord โฅ
MY PC SPECS (Affiliate links)
CPU: amzn.to/30PEy7E
GPU: amzn.to/2PPbnve
Motherboard: amzn.to/30RfX21
RAM: amzn.to/3fPxLz7
PSU: amzn.to/2PN6bYL
Case: amzn.to/3fSh0TT
Keyboard: amzn.to/30PLfGM
Monitor: amzn.to/2PQyl4S










