Fix Auto Exposure & Lighting: Post Process Volumes: Unreal Engine 5 for Beginners #16 @GameDevAcademy
Fix Auto Exposure & Lighting: Post Process Volumes: Unreal Engine 5 for Beginners #16  @GameDevAcademy
Uploaded March 2024 | Updated September 2026, 2 weeks ago
Finish Chapter 2 with a bang! In Part 16 of the Unreal Engine 5 Tutorial Series, we tackle the technical side of lighting to make our store room look truly professional.

Iโ€™ll show you how to take total control of "Auto Exposure" (eye adaptation) so your screen brightness stays consistent, and weโ€™ll walk through the process of building lighting to enable Global Illumination. This adds those realistic light bounces and soft shadows that make a level feel alive. By the end of this video, your environment will be complete and ready for Blueprints!

๐Ÿ“ฆ DOWNLOAD THE COURSE RESOURCE PACK: Get all the assets used in this series here: gamedevacademy.gumroad.com/l/UE5coursefiles

๐Ÿ“บ WATCH THE FULL SERIES PLAYLIST: youtube.com/playlist?list=PLsPHRLf6UN4kFesvCarnbyXLtVpjh5Ek-

In this lighting and exposure guide, we cover:
- Post Process Volume: Adding the essential "invisible box" that controls your game's visuals.
- Fixing Auto Exposure: Dialing in Min/Max EV100 settings to stop the screen from flickering.
- Global Illumination (GI): Learning how light bounces off surfaces in UE5.
- Building Lighting: The step-by-step process to bake shadows and lighting data.
- Chapter Wrap-up: Saving your progress before we head into Chapter 3: Blueprints!

Navigation:
โฌ…๏ธ PREVIOUS LESSON (#15): youtu.be/NT1S0GJYSV4
โžก๏ธ NEXT LESSON (#17): youtu.be/QdMM8GsJnls

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#UE5 #UnrealEngine5 #GameDev #Lighting #PostProcess #AutoExposure #GlobalIllumination #UE5Tutorial #LearnUE5 #IndieDev

MORE TUTORIALS FROM ME
youtu.be/ATfzfvtvfIo QUICK TRICK to Realistically BLEND ASSETS with LANDSCAPE
youtu.be/VKCi_EDcjLM Amazing PHOTOREALISTIC Landscape Blend Material in Unreal Engine 5.1
youtu.be/XbgvO83CwAI Making Unreal Engine 5.1 PHOTOREALISTIC in 10 mins

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Fix Auto Exposure & Lighting: Post Process Volumes: Unreal Engine 5 for Beginners #16

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