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AI and Games | How Megalodon, Kraken and Skeleton Ships Haunt the Sea of Thieves | AI and Games #42 @AIandGames | Uploaded 5 years ago | Updated 14 minutes ago
In part three of my series looking at the AI of online pirate adventure game 'Sea of Thieves', I explain the AI behind the three boss enemies that exist in the open waters. The Megaladon, the Kraken and the Skeleton Ships - also known as Megan, Karen and Skevin - have their own unique AI systems and we hear first hand about their development from some of the software engineers responsible at Rare.

Check out the rest of the AI of Sea of Thieves episodes:
Part 1 (Mission and World Design): youtu.be/SCe0_ymiiSo
Part 2 (Skeletons and Sharks): youtu.be/V3inbQfFQb8
Part 3 (Megaladons, Krakens and Skeleton Ships): youtu.be/mZOZyCenz1E
Part 4 (Testing and QA): youtu.be/Bu4YV4be6IE

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This video is brought to you in conjunction with the UKIE's '30 Years of Play': celebrating the past, present and future of the UK interactive entertainment industry. Visit their website for links to interviews, videos, podcasts and events.

30yearsofplay.uk

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You can read the article based on this video on the AI and Games website:

http://aiandgames.com/seaofthieves3

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#SeaOfThieves #30YearsOfPlay
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How Megalodon, Kraken and Skeleton Ships Haunt the Sea of Thieves | AI and Games #42 @AIandGames

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