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AI and Games | Death Stranding's Biggest Problem? Teaching the AI to Walk | AI and Games #67 @AIandGames | Uploaded 2 years ago | Updated 11 minutes ago
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Death Stranding is all about walking. The AAA walking simulator tasks players with delivering packages to isolated corners of a post-apocalyptic United States. It presents a rich and challenging environment for players to navigate, and this leads to the biggest problem developers at Kojima Productions had to tackle. How do you teach the AI to walk in a game that breaks so many conventions of how you move around the world? Let's find out!

This episode is inspired by Eric Johnson's fantastic 2021 GDC post-mortem on Death Stranding.
gdcvault.com/play/1027144/AI-Summit-Death-Stranding-An

[00:00] Introduction
[01:42] Exploring the Fundamentals
[04:26] Understanding the Challenge
[08:54] Achieving 'Traversal Parity'
[12:34] Finding the Path
[14:23] Rebuilding the World
[16:05] Refining the Path
[21:05] Closing
[21:50] Credits

Music in this episode is by @teknoaxe
http://www.teknoaxe.com

Footage for this episode is recorded from the Director's Cut version on Playstation 5.
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Death Stranding's Biggest Problem? Teaching the AI to Walk | AI and Games #67 @AIandGames

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