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AI and Games | Researching Super Mario Bros. Level Design | AI and Games #10 @AIandGames | Uploaded 9 years ago | Updated 1 hour ago
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To celebrate 30 years of Super Mario Bros. we take a look into research in level design. With a focus on design patterns that express how Mario levels are constructed. This video covers existing research in Mario level design, as well as a paper that I myself published at the Foundation of Digital Games conference in 2015.

PUBLICATIONS & LINKS
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If you want to learn more about this work, consult the post on my website where I identify several publications that are either relevant to this research or are mentioned directly in the actual video.

http://aiandgames.com/the-legacy-of-super-mario-bros


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-- DISCLAIMER --

Some footage of Super Mario Land taken from a playthrough by ThePauliwrath:
http://www.youtube.com/watch?v=7U3kZ0_Q8VU

Screengrabs from Super Mario Land 2 taken from World of Longplays:
http://www.youtube.com/watch?v=lXMJt5PP3kM

No copyright is claimed for the game footage, images and music, to the extent that material may appear to be infringed, I assert that such alleged infringement is permissible under fair use principles in copyright laws. If you believe material has been used in an unauthorized manner, please contact me.
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Researching Super Mario Bros. Level Design | AI and Games #10 @AIandGames

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