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AI and Games | Building the Online World of Tom Clancy's The Division (Part 2 of 2) | AI and Games #35 @AIandGames | Uploaded 5 years ago | Updated 7 minutes ago
In part 2 of my analysis of Tom Clancy's The Division, I look at how the AI systems I discussed in part 1 actually run online and what a players version of the game needs to do to synchronise with it. Plus I look at how enemy AI is balanced throughout the game world and how AI players were used to test missions in The Division during development.

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AI and Games is a crowdfunded show and wouldn't be possible wthout the wonderful people who support it on Patreon. Learn more about the making of this video, get notes from my research and video prep over on patreon now:

patreon.com/posts/ai-of-tom-part-2-22984895

You can read the article based on this video at:

aiandgames.com/the-division2
http://www.gamasutra.com/blogs/TommyThompson/20181210/332298/How_Tom_Clancys_The_Division_Manages_AI_Online.php

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Music in this video (in order) from The Division soundtrack:
- Precinct
- Safehouse
- Take Back New York

#TheDivision2 #gamedev #AI
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Building the Online World of Tom Clancy's The Division (Part 2 of 2) | AI and Games #35 @AIandGames

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