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Game Makers Toolkit | How Games Use Feedback Loops @GMTK | Uploaded January 2018 | Updated October 2024, 6 days ago.
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Playing Pyre over Christmas got me thinking about feedback loops: the reward structures in games that can reinforce or balance out winners and losers. In this episode I’ll explain what this all means, and talk about the design of Pyre’s positive and negative loops.

=== Sources and Resources ===

- Sources

Solving XCOM’s Snowball Problem | Pentadact
pentadact.com/2016-02-25-solving-xcoms-snowball-problem

Git along there, little doggies | Team Fortress 2
teamfortress.com/post.php?id=1872

- Additional resources

Level 4.4: Feedback Loops | Canvas
learn.canvas.net/courses/3/pages/level-4-dot-4-feedback-loops

Designer's Notebook: Positive Feedback | Gamasutra
gamasutra.com/view/feature/131426/designers_notebook_positive_.php

[PPT] Feedback Systems and the Dramatic Structure of Competition | Mark LeBlanc
algorithmancy.8kindsoffun.com/cgdc99.ppt

=== Chapters ===

00:00 - Intro
00:35 - What is a feedback loop?
00:58 - Positive Feedback Loops
01:55 - Negative Feedback Loops
02:43 - Benefits of feedback loops
03:47 - Disadvantages of feedback loops
06:13 - How Pyre fixes feedback loops
08:16 - How loops balance themselves out
10:55 - Dampening feedback loops
12:50 - Patreon Credits

=== Games Shown ===

Bastion (Supergiant Games, 2011)
Transistor (Supergiant Games, 2014)
Pyre (Supergiant Games, 2017)
Call of Duty: Infinite Warfare (Infinity Ward, 2016)
Call of Duty 4: Modern Warfare (Infinity Ward, 2007)
Chess Ultra (Ripstone Ltd., 2017)
Mario Kart 8 Deluxe (Nintendo, 2017)
Tekken 7 (Bandai Namco, 2017)
Splatoon (Nintendo, 2015)
Forza Horizon 3 (Playground Games, 2016)
Titanfall 2 (Respawn Entertainment, 2016)
Team Fortress 2 (Valve Corporation, 2007)
Arms (Nintendo, 2017)
XCOM 2 (Firaxis, 2016)
Battlefield 4 (EA DICE, 2013)
SteamWorld Dig 2 (Image and Form, 2017)
Final Fantasy XV (Square Enix, 2016)
The Witcher 3: Wild Hunt (CD Projekt, 2015)
Resident Evil 4 (Capcom Production Studio 4, 2005)
NBA 2K18 (Visual Concepts, 2017)
Civilization V (Firaxis Games, 2010)
Dark Souls (From Software, 2011)
Call of Duty: Modern Warfare 2 (Infinity Ward, 2009)
Call of Duty: Black Ops (Treyarch, 2010)
Devil May Cry (Capcom, 2001)
Donkey Kong Country: Tropical Freeze (Retro Studios, 2014)

=== Credits ===

Music used in this episode

Pyre soundtrack
k. Part 2 - 01 untitled 1, animeistrash

Other credits

MW2 - 6 KILLS WITH ONE PREDATOR MISSILE | Volound
youtube.com/watch?v=zPjlZTqdFh8

TACTICAL NUKE with AKIMBO Model 1887 - Modern Warfare 2 | TheKoreanSavage
youtube.com/watch?v=lFexH5_lwg8

=== Subtitles ===

Contribute translated subtitles - amara.org/v/C3BEl
How Games Use Feedback LoopsHow To Combine Video Game GenresThe 3 Types of Detective GameThe 4 Ps of DOOMs Amazing CombatDepth, Mastery, and VanquishThe Year Stealth Games Got SeriousDishonored 2 Devs Explain the Clockwork MansionHow Space Invaders Birthed Japanese GamesDonkey Kong Country: Tropical Freeze - Marios Level Design, EvolvedShould Dark Souls Have an Easy Mode? (See Pinned Comment)Are Score Systems Still Relevant?The Legend of Zelda: The Minish Caps dungeon design | Boss Keys

How Games Use Feedback Loops @GMTK

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