Game Makers Toolkit | The Legend of Zelda: The Minish Cap's dungeon design | Boss Keys @GMTK | Uploaded November 2016 | Updated October 2024, 6 days ago.
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Boss Keys is an on-going research project to analyse the level design of the dungeons in The Legend of Zelda. This time, it's the turn of GBA game The Minish Cap.
Note: There's an error on the graph for the Fortress of Winds. There should be a barrier icon before the locked door and boss key section. Sorry! I'll fix it up when I release the graphs properly.
Contribute translated subtitles - amara.org/v/C3BFQ
š“ Get bonus content by supporting Game Makerās Toolkit - gamemakerstoolkit.com/support š“
Boss Keys is an on-going research project to analyse the level design of the dungeons in The Legend of Zelda. This time, it's the turn of GBA game The Minish Cap.
Note: There's an error on the graph for the Fortress of Winds. There should be a barrier icon before the locked door and boss key section. Sorry! I'll fix it up when I release the graphs properly.
Contribute translated subtitles - amara.org/v/C3BFQ