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Game Makers Toolkit | What Makes Celeste's Assist Mode Special @GMTK | Uploaded February 2018 | Updated October 2024, 6 days ago.
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Developer intention can often come at the expense of accessibility and player preference. In this video, I look at some recent games that have found a middle ground.

=== Before you watch ===

Disclosure: Celeste Switch code was provided by the game's developer

=== Sources and Resources ===

Let’s Talk About the Corpse in the Room | Darkest Dungeon
darkestdungeon.com/lets-talk-about-the-corpse-in-the-room

Heat Signature’s Fair Points Update | Pentadact
pentadact.com/2017-11-22-heat-signatures-fair-points-update-reacting-to-good-reviews

Frictional on designing SOMA's new monster-free Safe Mode | PC Gamer
pcgamer.com/frictional-on-designing-somas-new-monster-free-safe-mode

Why The Very Hard 'Celeste' is Perfectly Fine With You Breaking Its Rules | Waypoint
waypoint.vice.com/en_us/article/d3w887/celeste-difficulty-assist-mode

=== Chapters ===

00:00 - Intro
01:39 - Cheats and Mods
03:07 - Case Study: Darkest Dungeon
05:15 - Case Study: Heat Signature
06:34 - Case Study: SOMA
08:16 - Case Study: Celeste
11:58 - Mixing Developer Vision and Accessibility
12:49 - Conclusion
13:16 - Patreon Credits

=== Games Shown ===

Dark Souls (From Software, 2011)
Dead Rising (Capcom, 2006)
Far Cry 2 (Ubisoft Montreal, 2008)
The Swindle (Size Five Games, 2015)
Dishonored 2 (Arkane Studios, 2016)
Hellblade: Senua's Sacrifice (Ninja Theory, 2017)
Uncharted 4: A Thief's End (Naughty Dog, 2016)
LA Noire (Team Bondi, 2011)
Rayman Origins (Ubisoft Montpellier, 2011)
Horizon Zero Dawn (Guerrilla Games, 2017)
Super Meat Boy (Team Meat, 2010)
Darkest Dungeon (Red Hook Studios, 2016)
Celeste (Matt Makes Games, 2018)
Tony Hawk's Pro Skater 3 (Neversoft, 2001)
Duke Nukem 3D (3D Realms, 1996)
Shadow Warrior (3D Realms, 1997)
XCOM 2 (Firaxis, 2016)
Soma (Frictional Games, 2015)
The Binding of Isaac: Rebirth (Nicalis / Edmund McMillen, 2014)
Metroid (Nintendo, 1986)
Heat Signature (Suspicious Developments, 2017)
Subnautica (Unknown Worlds Entertainment, 2018)
Fire Emblem Awakening (Intelligent Systems, 2012)
BUTCHER (Transhuman Design, 2016)
Cuphead (Studio MDHR, 2017)
Wolfenstein: The New Order (MachineGames, 2014)
Super Mario Odyssey (Nintendo, 2017)
Invisible, Inc. (Klei Entertainment, 2015)
Nioh (Team Ninja, 2017)

=== Credits ===

Music used in this episode

First Steps (Celeste OST)
Checking In (Celeste OST)
The Hamlet (Darkest Dungeon OST)
The Other Side (Heat Signature OST)
Reach for the Summit (Celeste OST)
Heart of the Mountain (Celeste OST)
First Steps (Celeste OST)
k. Part 2 - 01 untitled 1, animeistrash

=== Subtitles ===

Contribute translated subtitles - amara.org/v/C3BEh
What Makes Celestes Assist Mode SpecialImproving Games for Those with Cognitive Disabilities | Designing for DisabilityWhat did people think of my game demo? (Developing 5)Should Designers Listen to Negative Feedback?How to Become a Game DesignerA puzzle game where you decipher languagesThree Other Approaches to Turn Timers | GMTK ExtraThe Five Types of Stealth Game Gadget - School of Stealth Part 2Making It Takes Twos Best LevelThe World Design of Dark Souls | Boss KeysThe Last Guardian and the Language of GamesThe Best Games from GMTK Game Jam 2020

What Makes Celeste's Assist Mode Special @GMTK

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