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Game Makers Toolkit | The World Design of Dark Souls | Boss Keys @GMTK | Uploaded April 2018 | Updated October 2024, 6 days ago.
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The world of Dark Souls is a sprawling, branching, interconnected maze-like masterpiece. In this special, mid-season, spin-off episode of Boss Keys, I break down the world of Lordran and discuss the advantages and challenges of making non-linear worlds.

=== Sources and Resources ===

Dark Souls Design Works Translation | Giant Bomb
giantbomb.com/profile/7force/blog/dark-souls-design-works-translation-creating-the-w/97235

Dark Souls Map Viewer | Kayinworks
https://kayin.moe/?p=2218

=== Chapters ===

00:00 - Intro
01:29 - The five acts
03:35 - Breaking the order
06:11 - Interconnectivity
07:52 - The experience of exploring
09:46 - Giving players direction
12:32 - Fast travel
14:38 - Balancing baddies
15:59 - Local level design
18:57 - Conclusion
20:50 - Patreon credits

=== Games Shown ===

Dark Souls (From Software, 2011)
Metroid Prime 2: Echoes (Retro Studios, 2004)
The Legend of Zelda: Skyward Sword (Nintendo, 2011)
The Legend of Zelda: Breath of the Wild (Nintendo, 2017)
The Legend of Zelda: A Link to the Past (Nintendo, 1991)
Metroid (Nintendo, 1986)
The Legend of Zelda (Nintendo, 1986)
Resident Evil (Capcom, 2002)
Dark Souls III (From Software, 2016)
Horizon Zero Dawn (Guerrilla Games, 2017)
Hollow Knight (Team Cherry, 2017)
Uncharted: The Lost Legacy (Naughty Dog, 2017)
Dark Souls II (From Software, 2014)
Bloodborne (From Software, 2015)
Sekiro: Shadows Die Twice (FromSoftware, 2019)

=== Credits ===

Music used in this episode

Firelink Shrine (Dark Souls)
What True Self - Feels Bogus, Let’s Watch Jason X (Chris Zabriskie)
Out of the Skies, Under the Earth (Chris Zabriskie)
Is That You or Are You You (Chris Zabriskie)
What True Self - Feels Bogus, Let’s Watch Jason X (Chris Zabriskie)
Is That You or Are You You (Chris Zabriskie)
I Don’t See the Branches, I See the Leaves (Chris Zabriskie)
What True Self - Feels Bogus, Let’s Watch Jason X (Chris Zabriskie)
Souls of Fire (Dark Souls)

Chris Zabriskie on Band Camp - chriszabriskie.bandcamp.com

=== Subtitles ===

Contribute translated subtitles - amara.org/v/C3BEe
The World Design of Dark Souls | Boss KeysThe Last Guardian and the Language of GamesThe Best Games from GMTK Game Jam 2020How Accessible Were 2020s Biggest Games?How Level Design Can Tell a StoryWhat Pac-Man Brought to Game Design | Design IconsThe Rise of the Systemic GameHow to Make a Good 2D CameraDeus Ex: Mankind Divideds Amazing Open WorldWait, Didnt Arkane Already Make Deathloop?Making Games Better for Players with Motor Disabilities | Designing for DisabilityI just changed my entire game (Developing 13)

The World Design of Dark Souls | Boss Keys @GMTK

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