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Game Makers Toolkit | Are Score Systems Still Relevant? @GMTK | Uploaded June 2018 | Updated October 2024, 6 days ago.
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Arcade classics were all about high scores and personal bests - but can scores still be relevant when mixed with more modern game design? Letā€™s find out!

Find out more

Balancing Accessibility Against Depth in Assault Android Cactus | GDC Vault
gdcvault.com/play/1023422/Balancing-Accessibility-Against-Depth-in

Games shown in this episode (in order of appearance)

Galaga (Namco, 1981)
Pac-Man (Namco, 1980)
Donkey Kong (Nintendo, 1981)
Frogger (Konami, 1981)
Space Invaders (Taito, 1978)
Shatterhand (Natsume, 1991)
Mega Man (Capcom, 1987)
Castlevania III: Dracula's Curse (Konami, 1989)
The Legend of Zelda (Nintendo, 1986)
Street Fighter II Turbo: Hyper Fighting (Capcom, 1992)
Luftrausers (Vlambeer, 2014)
Tormentor X Punisher (E-Studio, 2017)
Devil Daggers (Sorath, 2016)
Star Fox Zero (Nintendo / PlatinumGames, 2016)
Thumper (Drool, 2016)
Prey (Arkane Studios, 2017)
Opus Magnum (Zachtronics, 2017)
Bayonetta 2 (PlatinumGames, 2014)
Bayonetta (PlatinumGames, 2009)
Transformers: Devastation (Platinum Games, 2015)
Tony Hawk's Pro Skater 3 (Neversoft, 2001)
Metal Gear Solid V: The Phantom Pain (Kojima Productions, 2015)
Geometry Wars: Retro Evolved (Bizarre Creations, 2005)
Assault Android Cactus (Witch Beam, 2015)
What Remains of Edith Finch (Giant Sparrow, 2017)

Music used in this episode

Nectar (Blue Wednesday)
Beauty (Opus Magnum OST)
Blitzkrieg Bop (The Ramones)
Letā€™s Start at the Beginning (Lee Rosevere)
Cactus (Assault Android Cactus OST)
k. Part 2 - 01 untitled 1, animeistrash

Blue Wednesday on Soundcloud - soundcloud.com/bluewednesday
Lee Rosevere on Bandcamp - leerosevere.bandcamp.com

Contribute translated subtitles - amara.org/v/C3BEc
Are Score Systems Still Relevant?The Legend of Zelda: The Minish Caps dungeon design | Boss KeysThe Magic of the First Legend of ZeldaMaking The Last of Us Part IIs Best LevelBatman Arkham Knight and the Scourge of ScaleHow the Nemesis System Creates StoriesThe World Design of Elden RingDo We Need a Soulslike Genre?What Makes Celestes Assist Mode SpecialImproving Games for Those with Cognitive Disabilities | Designing for DisabilityWhat did people think of my game demo? (Developing 5)Should Designers Listen to Negative Feedback?

Are Score Systems Still Relevant? @GMTK

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