How Do You Improve Turn Based Combat? @DesignDoc
How Do You Improve Turn Based Combat?  @DesignDoc
Uploaded March 2022 | Updated September 2026, 1 week ago
Get organized with Milanote, for free! milanote.com/designdoc0322

I love turn-based combat. Most of the time. But there are plenty of pain points that all kinds of games with turn-based combat keep running into. Fixing those points doesn't have to mean changing what makes the style great. Let's talk about some common game design problems turn-based combat games run into and how you can make JRPGs, tactics games, and more the best they can be.

Featuring:
Pokemon
Final Fantasy V
Super Mario RPG
Mario and Luigi: Paper Jam
Unlimited SaGa
Persona 5
Shin Megami Tensei V
Bravely Default 2
Grandia 2
Child of Light
Radiant Historia
Return to PopoloCrois
Tactics Ogre
Dragon Quest XI
Fire Emblem
Final Fantasy VIII
Chrono Cross
Disgaea

Patrons get ad-free episodes early, plus access to our behind-the-scenes podcast.
Support Design Doc on Patreon: patreon.com/designdoc

Design Doc on Twitter: twitter.com/Warbot400

#rpgs #jrpg #gamedesign
How Do You Improve Turn Based Combat?Good Design, Bad Design Vol. 12 - Video Game Graphic Design at its Best and WorstEvolving a Genre - From TF2 to Overwatch ~ Design DocMoonlighter and Recettear - Item Shop Games ~ Design DocWhy Is It So Hard To Make Games On Rails?What Makes a Good Cast of Game Villains?What Makes A Good Boss Rush?What Makes Good Rhythm Game UX?Boss Battle Design Vol. 2 - Designing Engaging Boss Fights in GamesGreat and Terrible UX Design in Games - Good Design, Bad DesignWhat Makes A Good Game Companion?Top 5 Games of 2012
Design Doc |

How Do You Improve Turn Based Combat?

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER