Uploaded March 2021 | Updated September 2026, 1 week ago
Go listen to The Magnus Archives over at rustyquill.com or find it in your podcast app of choice. Thanks to them for sponsoring this episode!
We’ve got video games and we’ve got graphic design in Good Design, Bad Design Vol. 12. Let’s talk about diegetic and non-diegetic level select menus, weird typographic choices, syncing animation, sound effects, and music, and little layout errors that add up to bigger problems.
Featuring:
Super Mario 3D World: Bowser’s Fury
Vexx
Opus Magnum
The Witcher 1
Support Design Doc on Patreon: patreon.com/designdoc
Design Doc on Twitter: twitter.com/Warbot400
#witcher #bowsersfury #graphicdesign
Go listen to The Magnus Archives over at rustyquill.com or find it in your podcast app of choice. Thanks to them for sponsoring this episode!
We’ve got video games and we’ve got graphic design in Good Design, Bad Design Vol. 12. Let’s talk about diegetic and non-diegetic level select menus, weird typographic choices, syncing animation, sound effects, and music, and little layout errors that add up to bigger problems.
Featuring:
Super Mario 3D World: Bowser’s Fury
Vexx
Opus Magnum
The Witcher 1
Support Design Doc on Patreon: patreon.com/designdoc
Design Doc on Twitter: twitter.com/Warbot400
#witcher #bowsersfury #graphicdesign










