What Makes A Good Boss Rush? @DesignDoc
What Makes A Good Boss Rush?  @DesignDoc
Uploaded July 2023 | Updated September 2026, 1 week ago
The first 1,000 people to use the link will get a 1-month free trial of Skillshare https://skl.sh/designdoc05231

Boss rushes are prone to feeling like filler content in a video game. It’s very easy to slap in some bosses back to back, call it a day, and get an underwhelming segment of a game. Not that that never works, but designing a great boss rush requires a delicate touch to avoid feeling like a game is repeating itself. Let’s talk about how to get the band back together and design a top-tier boss rush.

Featuring:
Wo Long: Fallen Dynasty
Mega Man (all of them, basically)
Okami and Okamiden
Dance Dance Revolution
Pizza Tower
Devil May Cry 3, 4, and 5
Cuphead
Breath of the Wild
Kirby (all of the recent ones, basically)
Shadow of the Colossus

Patrons get ad-free episodes early, plus access to our behind-the-scenes podcast.
Support Design Doc on Patreon: patreon.com/designdoc

Design Doc on Twitter: twitter.com/Warbot400

#cuphead #pizzatower #kirby
What Makes A Good Boss Rush?What Makes Good Rhythm Game UX?Boss Battle Design Vol. 2 - Designing Engaging Boss Fights in GamesGreat and Terrible UX Design in Games - Good Design, Bad DesignWhat Makes A Good Game Companion?Top 5 Games of 2012The 16 Best (?) Games of 2025Sonic & Gameplay Variety - How FOCUSED Gameplay Improves a Game ~ Design DocDesigning Classic Adventure Games - Kings Quest, Myst, Monkey Island and MoreDirecting Exploration - How Games Guide Players WITHOUT Tutorials ~ Design DocHow Do Save Systems Shape Games?Good Design, Bad Design Vol. 15: The Best and Worst of Video Game Graphic Design
Design Doc |

What Makes A Good Boss Rush?

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER