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SimonDev | How do Major Video Games Render Grass? @simondev758 | Uploaded 10 months ago | Updated 3 hours ago
Trying out the last grass and foliage rendering techniques used by Ghost of Tsushima.

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In this video, I tried implement the grass techniques explained by SuckerPunch in their talk "Procedural Grass in 'Ghost of Tsushima'". We walk though a lot of their basic setup, explore some possible alternative implementations, and end up with a nice little scene full of grass.

Three.js SSAO Used:
https://github.com/N8python/n8ao

References talks:
https://www.youtube.com/watch?v=Ibe1JBF5i5Y
https://www.gdcvault.com/play/1027033/Advanced-Graphics-Summit-Procedural-Grass
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How do Major Video Games Render Grass? @simondev758