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SimonDev | How Big Budget AAA Games Render Bloom @simondev758 | Uploaded January 2023 | Updated October 2024, 4 days ago.
Trying out some of the latest approaches to Bloom used in Unity/Unreal.

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In this video, I tried going through some of the modern approaches to Bloom, explained a bit of the history, and where it may be going in the future. I walk through Kawase's Blur Filter, box and gaussian blurs and how to do separable filters, and explore the fourier transform and convolution bloom.


Referenced Papers/Talks:
The Fast Fourier Transform (FFT): Most Ingenious Algorithm Ever?: youtube.com/watch?v=h7apO7q16V0
The Remarkable Story Behind The Most Important Algorithm Of All Time: youtube.com/watch?v=nmgFG7PUHfo
iryoku.com/next-generation-post-processing-in-call-of-duty-advanced-warfare
chrisoat.com/papers/Oat-ScenePostprocessing.pdf
de45xmedrsdbp.cloudfront.net/Resources/files/The_Technology_Behind_the_Elemental_Demo_16x9-1248544805.pdf
How Big Budget AAA Games Render BloomHow I Optimized My JavaScript Project (Complete Walkthrough) | Faster Spatial Hash GridsBuilding a Simple First Person CameraCan JavaScript Go Faster? Threading in JavaScript (Data Structures & Optimization)Building a Simple 3D Scene with Physics in JavaScript & Three.js3D World Generation #8: Floating Origins for Bigger Worlds (JavaScript/Three.js)3D World Generation: #5 (Texturing): Triplanar Mapping/Infinite Splatting/Blending/BombingThe ONE Texture Every Game NEEDS3D Mesh Generation, Gaps, and Stitching (3D World Generation #10)Spatial Hash Grids & Tales from Game Development

How Big Budget AAA Games Render Bloom @simondev758

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