@simondev758
  @simondev758
SimonDev | Is the COST of JavaScript’s GC REALLY that high? @simondev758 | Uploaded 1 year ago | Updated 3 hours ago
How much overhead is there really for garbage collection, is it as high as so many people say it is?

My Courses: https://simondev.teachable.com/

Support me on Patreon: https://www.patreon.com/simondevyt

Follow me on:
Twitter: https://twitter.com/iced_coffee_dev
Instagram: https://www.instagram.com/beer_and_code/

Garbage Collection is often cited as a major source of performance problems in JavaScript. In this vdeo, we explore garbage collection a bit, and try to understand when and how the overhead is high and when it isn't.

Links:
https://en.wikipedia.org/wiki/Tracing_garbage_collection
https://v8.dev/blog/free-garbage-collection
https://v8.dev/blog/trash-talk
Is the COST of JavaScript’s GC REALLY that high?What Big-O notation ACTUALLY tells you, and how I almost failed my Google InterviewWhen Optimisations Work, But for the Wrong ReasonsFog, Basic Fog, and Better Fog (Three.js Tutorial)So how does your computer ACTUALLY compute sine? Basics of trig and more…How Big Budget AAA Games Render BloomHow I Optimized My JavaScript Project (Complete Walkthrough) | Faster Spatial Hash GridsBuilding a Simple First Person CameraCan JavaScript Go Faster? Threading in JavaScript (Data Structures & Optimization)Building a Simple 3D Scene with Physics in JavaScript & Three.js3D World Generation #8: Floating Origins for Bigger Worlds (JavaScript/Three.js)The ONE Texture Every Game NEEDS

Is the COST of JavaScript’s GC REALLY that high? @simondev758