How Batman Takes Stealth Back to Basics @ArchitectofGames
How Batman Takes Stealth Back to Basics  @ArchitectofGames
Uploaded October 2019 | Updated September 2026, 2 weeks ago
The Batman arkham games are beloved for a reason, they perfected cinematic action brawling, they've got great open world and some of the best baddies in videogaming, but there's one thing that The Architect thinks the Arkham series does that's gone under-praised, and that is the Predator sections.

The Predator mode in the Arkham games is a masterclass in tense, endlessly compelling stealth design, and that appeal is ultimately down to how the fine folks at Rocksteady tap into the same primal instincts that have driven games about hiding and seeking since the dawn of humanity. How does that relate to billionaires dressed up as bats punching clowns? Find out inside.

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You Saw:

Batman Arkham Asylum: 2009
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Uncharted 2: 2009
The Legend of Zelda- Ocarina of Time: 1998
The Legend of Zelda- Majora's Mask: 2000
Dishonored 2: 2016
Metal Gear Solid: 1998
Invisible Inc: 2015
Mark of The Ninja: 2012
Deus Ex- Mankind Divided: 2016
Untitled Goose Game: 2019
Cube World: 2019 :(
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How Batman Takes Stealth Back to Basics

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