Do Interesting Decisions Create Interesting Games? Breaking Down Sid Meier @ArchitectofGames
Do Interesting Decisions Create Interesting Games? Breaking Down Sid Meier  @ArchitectofGames
Uploaded October 2018 | Updated September 2026, 2 weeks ago
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Apologies for any small audio hiccups in the video, I've been unde the weather lately and that made editing a bit of a challenge.

There's a very old quote from the creator of Civilization, Sid Meier "A good game is a series of interesting decisions" and despite how popular this quote is, an "interesting decision" is a pretty hard idea to break down.

It's time for The Architect to reboot history and go back to the basics of strategic games in figure out what an interesting decision is, how they can be best used, or whether we need them at all.

You Saw:

Civilization 6- 2016
Xcom- Enemy Unknown- 2012
Kingdom Rush Frontiers- 2013
Destiny 2- 2017
Gwent: Thronebreaker- 2018
Maple Story 2- 2018
Pokemon Ultra Moon- 2017
Far Cry 5- 2018
Armello- 2015
Slay The Spire- 2017
Path of Exil- 2013
Final Fantasy 10- 2001
Shovel Knight- 2014
Into the Breach- 2018
Transistor- 2014
Magic the gathering: Arena- 2018
Prismata- 2018
Return of the Obra Din-2018
Titan Souls- 2015
Rayman Legends- 2013

Interesting decisions/links:

Sid Meier's GDC talk: youtube.com/watch?v=WggIdtrqgKg

Great Errant Signal video on Far Cry 5: youtube.com/watch?v=5EPqF_o4mCs

The dangerous myth of Civiliazation: rockpapershotgun.com/2018/03/15/all-rise-and-no-fall-how-civilization-reinforces-a-dangerous-myth
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Adam Millard - The Architect of Games |

Do Interesting Decisions Create Interesting Games? Breaking Down Sid Meier

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