How a Master Zbrush Artist Sculpts and Poses a Character   with Marco Plouffe @Outgang
How a Master Zbrush Artist Sculpts and Poses a Character   with Marco Plouffe  @Outgang
Uploaded December 2022 | Updated September 2026, 1 hour ago
Learn more/order the Neo Apocalypse collectibles: neo-apocalypse.com
2+ hour interview with Marco Plouffe: https://outgang.studio/lecture/posing-dynamic-characters/
Keos Mason's Youtube channel: youtube.com/@KeosMasons

During this video we cover Marco's workflow to design, sculpt and pose dynamic characters with the intent to create collectibles with Zbrush. We discuss polygroups, polypaint, subtools, using transpose, sculpting resolution.

Marco's full 2+ interview is available for Outgang members at https://outgang.studio. During Marco's full interview we cover:
- All of the creation steps from begining to end including: Design, Blockout, Polish and Posing stages.
- How to work efficiently at each step.
- What are the pitfalls to avoid along the way.
- How Marco became so fast at creating characters.
- Marco and Laura's thoughts on the impact of generative AI such as Midjourney.

Chapters:
00:00 Introduction
03:24 References and Thumbnails
07:00 Sculpting the block-outs
15:25 Posing the block-outs
17:43 Polish/High Poly Pass
25:12 Final Posing
34:06 Conclusion
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How a Master Zbrush Artist Sculpts and Poses a Character -- with Marco Plouffe

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