Creating SpongeBob with Blender, Zbrush and Substance Painter @Outgang
Creating SpongeBob with Blender, Zbrush and Substance Painter  @Outgang
Uploaded December 2022 | Updated September 2026, 5 minutes ago
This video shows a breakdown of Yan Blanco's SpongeBob fan art.
Yan Blanco's YouTube page: youtube.com/@YanBlanco
Full interview: https://outgang.studio/lecture/spongebob-yan-blanco/

Yan's Instagram: instagram.com/yanblanco3d

During this breakdown we discuss how Yan used Zbrush to block-out the character and create the skin wrinkle details, how Yan textured SpongeBob using Substance Painter and how Yan used procedural noises in Blender to create a peeling skin effect and other high-frequency details.

Catch the full 1h45 interview at https://outgang.studio where we also talk about:
- Low-res, Zremesher and UDIMs workflow
- Blender shader settings
- Zbrush export settings
- Tips to create cartoon eyes in Blender


Chapters:
00:00 Introduction
02:26 Project Presentation
11:06 Texturing with Substance Painter
18:06 Creating the Peeling Sking
23:33 Procedural Noise Details
27:08 Grooming in Blender
30:52 Conclusion
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Outgang |

Creating SpongeBob with Blender, Zbrush and Substance Painter

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