Understanding Normals, Normal Maps, Smoothing, Hard Edges and Triangulation @Outgang
Understanding Normals, Normal Maps, Smoothing, Hard Edges and Triangulation  @Outgang
Uploaded December 2021 | Updated September 2026, 59 minutes ago
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In this video we describe the delicate relationship between normal maps, surface smoothing, geometry and topology, vertex normals and triangulation

Outgang is founded on the belief that education should be affordable, high-quality and given by industry professionals. Laura Gallagher has been teaching character art since 2012 at various venues and has launched Outgang in 2020 with the goal of helping out as many artists as possible aspire to a better life for themselves.

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Frédérik Généreux:
artstation.com/fredfaitdeschoses
Reila Soley:
instagram.com/reilasoley

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00:00 Introduction
01:29 Analyzing different cubes
06:30 What's smoothing?
10:55 Vertex normals
17:01 Blending a head and body
22:00 Deep-dive into normal maps
31:03 Normal map issues
40:40 Normal map on the other cubes
49:18 Supporting edgeloops and hard edges
55:52 Putting it all into practice
Understanding Normals, Normal Maps, Smoothing, Hard Edges and TriangulationThe 3d projects I created before attending 3d school   The Living RoomHow to Quickly Convert a Head Sketch to Clean Topology (+ In-depth explanations).
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Understanding Normals, Normal Maps, Smoothing, Hard Edges and Triangulation

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