Houdini FX, Solaris & Nuke -  Full VFX Course @voxyde
Houdini FX, Solaris & Nuke -  Full VFX Course  @voxyde
Uploaded April 2024 | Updated September 2026, 3 weeks ago
► Project files :
voxyde.com/free-courses/houdini-cinematic-shot
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Socials:
twitter.com/VoxydeVFX
linkedin.com/razvan-ciobanu-6b0724174
instagram.com/voxyde

Welcome to Cinematic Shot! We're going to be using Houdini to simulate all FX, Solaris to assemble the shot, Karma to render. And finally we composite everything in Nuke!

---- Vellum
We’re going to simulate the cape flowing in the wind using Vellum. Learn how to control source geometry to better suit the simulation.

---- Ripple Solver
Using the ripple solver we can fake wind blowing along the shirt. With this method we can very easily achieve fine details in wrinkles.

--- Pyro & Dust
The sandstorm is simulated using a very simple Pyro setup. Using only a few microsolvers we can achieve complex movement. Using this pyro simulation we can now push particles that become the dust layer.

---- Solaris
After we have all FX we can assemble the shot in Solaris. Here we also create some custom materials, do a quick lighting setup and separate all render layers with each respective AOVs.

---- Nuke
In the comp section we’ll bring all our renders together. We’ll go over best practices and some of my favorite nodes and workflows that I use on a daily basis.

----- Downloads
This download contains the Houdini and Nuke project files. You can also grab the renders from the link provided in the zip archive!


► Chapters:

00:00:00 - 00:14:45 : Overview & Setup
00:14:45 - 00:38:18 : Cloth Simulation
00:38:18 - 00:57:07 : Shirt Ripples
00:57:07 - 01:25:58 : Smoke & Dust
01:25:58 - 01:49:56 : Solaris Setup
01:49:56 - 02:04:16 : Renders & AOVs
02:04:16 - 02:26:52 : Nuke BG & Character
02:26:52 - 02:48:27 : FG & Post Process
02:48:27 - 03:18:35 : Blizzard comp
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Houdini FX, Solaris & Nuke - Full VFX Course

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