Destruction Fundamentals - Art-directing RBDs in Houdini @voxyde
Destruction Fundamentals - Art-directing RBDs in Houdini  @voxyde
Uploaded July 2026 | Updated September 2026, 3 weeks ago
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This chapter is designed to build a solid foundation before diving into the more advanced destruction workflows later in the course. You'll learn the core concepts behind RBD simulations, including packed geometry, basic fracturing, proxy geometry, simulation setup, and how to prepare animated assets for destruction.


► Chapters:

00:00:00 - 00:19:41 Introduction & Overview
00:19:41 - 00:29:47 Packed Geometry
00:29:47 - 00:34:29 Basic Fracturing
00:34:29 - 00:37:36 Creating Proxy Geometry
00:37:36 - 00:49:10 Setting up a basic rbd simulation
00:49:10 - 00:56:00 Dealing with animation
00:56:00 - 01:05:16 Reapplying Simulation to Hires
01:05:16 - 01:14:10 RBD Simulation Parameters
01:14:10 - 01:27:57 Inverting animation and matrices
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Destruction Fundamentals - Art-directing RBDs in Houdini

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