Uploaded September 2023 | Updated September 2026, 3 weeks ago
► Project Files:
voxyde.teachable.com/purchase?product_id=6244591
► Dragon model:
sketchfab.com/3d-models/dragon-animation-flying-2fdae78e272c4994bb67336a289f11ef
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Socials:
➡️Instagram: instagram.com/voxyde
➡️TikTok: tiktok.com/@voxyde_vfx
➡️Twitter: twitter.com/VoxydeVFX
➡️Facebook: facebook.com/Voxyde
Completed Project Files & Renders available in the download!
The first type of setup we look into is going to be a classic fire breath effect. This method can also be used to simulate a flamethrower effect and even a fireball! Learn all about sourcing volumes in different ways, and how to leverage the flame field.
Also I’ll show you a cool trick to cull the simulation by camera, in order to optimize speed.
► Chapters:
00:00:00 - 00:09:34 : Stick source to geo
00:09:34 - 00:18:22 : Particle simulation & Velocity
00:18:22 - 00:22:54 : Volume Sources
00:22:54 - 00:29:15 : Sourcing & Fields
00:29:15 - 00:36:20 : Cull by camera sink
00:36:20 - 00:44:35 : Microsolvers & velocity
00:44:35 - 00:52:08 : Finish & Compositing
► Project Files:
voxyde.teachable.com/purchase?product_id=6244591
► Dragon model:
sketchfab.com/3d-models/dragon-animation-flying-2fdae78e272c4994bb67336a289f11ef
------------------------------------------------------
Socials:
➡️Instagram: instagram.com/voxyde
➡️TikTok: tiktok.com/@voxyde_vfx
➡️Twitter: twitter.com/VoxydeVFX
➡️Facebook: facebook.com/Voxyde
Completed Project Files & Renders available in the download!
The first type of setup we look into is going to be a classic fire breath effect. This method can also be used to simulate a flamethrower effect and even a fireball! Learn all about sourcing volumes in different ways, and how to leverage the flame field.
Also I’ll show you a cool trick to cull the simulation by camera, in order to optimize speed.
► Chapters:
00:00:00 - 00:09:34 : Stick source to geo
00:09:34 - 00:18:22 : Particle simulation & Velocity
00:18:22 - 00:22:54 : Volume Sources
00:22:54 - 00:29:15 : Sourcing & Fields
00:29:15 - 00:36:20 : Cull by camera sink
00:36:20 - 00:44:35 : Microsolvers & velocity
00:44:35 - 00:52:08 : Finish & Compositing










